Bravo's: Journal of Physical Education and Sport Science
Bravo's: Journal of Physical Education and Sport Science Bravo's was first published in 2013 and is regularly published four times yearly. Since 2021, the Ministry of Education, Cultural, Research, and Technology of the Republic of Indonesia has accredited the journal with the grade "SINTA 4" as an achievement for a peer-reviewed journal with excellent management and publication quality. This journal has been accredited by the National Journal Accreditation (ARJUNA), managed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia Number: 177/E/KPT/2024 with the Third Rank (SINTA 3) from 2023 (Volume 11 Issue 3, September 2023) to 2028 (Vol. 16 Issue 2, June 2028).
Physical Education Departement of University PGRI Jombang
Hubungan antara massa otot terhadap kekuatan otot abduktor dan adduktor pinggul pada sub-elite atlet renang gaya dada
Section: Research Articles Keywords: Abduktor, Adduktor, Kekuatan Otot, Massa Otot, Renang Gaya Dada The main movements in swimming, such as kicking, body rotation, and push-offs from the pool wall, heavily depend on the coordination and strength of the hip muscles. The purpose of this study is to examine the relationship between muscle mass and the strength of hip ABD and ADD muscles in sub-elite swimmers. A total of 33 swimmers, consisting of 20 males and 13 females with characteristics (height 164.30±7.57 cm, weight 56.39±7.58 kg, age 17.36±1.55 years), were involved in the study. Body composition data were obtained using an InBody 270 body composition analyzer, and the data used were skeletal muscle mass (SMM). Meanwhile, ABD and ADD muscle strength was measured using the Force-Frame Strength Testing System. The results of this study indicated a significant relationship between muscle mass and left ADD muscle strength (p-value 0.001 and r-value 0.648), muscle mass and right ADD muscle strength (p-value 0.001 and r-value 0.628), muscle mass and left ABD muscle strength (p-value 0.001 and r-value 0.684), and muscle mass and right ABD muscle strength (p-value 0.001 and r-value 0.655). The results suggest that muscle mass contributes to more specific muscle strength in the hip ABD and ADD muscles, which play a role in maintaining stability during swimming and the breaststroke kick. Further research is recommended to include variations of swimming strokes focusing on other styles and to involve elite athletes to gain a broader understanding of the contribution of muscle mass and muscle strength to swimming performance.
Copyright (c) 2026 Marine Sandanairah, Joesoef Roepajadi, Noortje Anita Kumaat, Awang Firmansyah, Panji Bana (Author) https://creativecommons.org/licenses/by-sa/4.0
Development of an interactive multimedia-based training program for offensive and defensive tactics in the soccer extracurricular activity
Section: Research Articles Keywords: interactive multimedia; training programs; offensive tactics; defensive tactics; soccer extracurricular activities. This study aimed to develop an interactive multimedia-based training program for attacking and defensive techniques in high school soccer extracurricular activities. The study employed a Research and Development (R&D) approach based on the Borg and Gall model. Participants were students involved in soccer extracurricular activities at SMAN 1 Perbaungan and SMAN 1 Pantai Cermin. The development process included information gathering, planning, product development, field testing, revision, and implementation. Data were collected through expert validation sheets, practicality questionnaires, observations, and documentation. Product validity was evaluated by four expert validators consisting of an instrument expert, a material expert, a media expert, and a language expert. Product practicality was assessed by four soccer coaches. Data were analyzed descriptively using percentage-based criteria.The results showed that the developed multimedia program achieved a highly valid category with an average validity score of 88.73% and a highly practical category with an average practicality score of 92.85%. The product includes tactical materials, instructional videos, strategy animations, formation diagrams, and interactive learning features. Therefore, the developed multimedia program is suitable as a supporting training resource for high school soccer extracurricular activities
interactive multimedia; training programs; offensive tactics; defensive tactics; soccer extracurricular activities.
Copyright (c) 2026 Muhammad Aji Akbar, Afri Tantri, Samsuddin Siregar, Amir Supriadi, Jaffry Zakaria (Author) https://creativecommons.org/licenses/by-sa/4.0
Life skills development through sport: a bibliometric and systematic literature review
Section: Research Articles Keywords: life skills development, sport, positive youth development, coaching, systematic literature review Research on life skills development through sport has shown significant growth as sport is increasingly viewed as a medium for character building, social skills, and psychosocial development. However, the literature in this field remains fragmented and reflects various conceptual and pedagogical approaches. This study aimed to map the development of the literature, identify research trends, and analyze the major themes in life skills development through sport. The study employed a mixed-methods design by integrating bibliometric analysis and a Systematic Literature Review (SLR). Data were obtained from the Scopus database covering publications from 2007–2025 using keywords related to life skills and sport. A total of 100 articles were analyzed bibliometrically using VOSviewer and Biblioshiny, while 10 selected articles were analyzed through SLR based on the PRISMA 2020 guidelines. The findings revealed that publications on life skills development through sport have increased significantly since the mid-2010s, with dominant contributions from United States and Canada. The major themes identified included positive youth development, coaching, and life skill transfer. The SLR findings indicated that life skills development is influenced by explicit pedagogical approaches, the quality of coach-athlete relationships, and structured sport program design. This study concludes that sport has substantial potential as a medium for life skills development when programs are intentionally designed and pedagogically oriented. The findings are expected to contribute to the development of theory, coaching practices, and character-based sport programs, as well as provide directions for future studies on cross-cultural validation and long-term life skill transfer effectiveness.
Copyright (c) 2026 Nur Alam Rahmatullah, Komarudin, Boyke Mulyana (Author) https://creativecommons.org/licenses/by-sa/4.0
Development of learning media for physical education (PE) materials on sexually transmitted diseases using google sites
Section: Research Articles Keywords: interactive learning media, sexually transmitted disease material, google sites This study addresses the limited use of interactive digital learning media in teaching sexually transmitted diseases (STDs) within Physical Education, Sports, and Health (PJOK) at the senior high school level, which often leads to low student engagement and insufficient understanding of reproductive health concepts. The study aims to develop Google Sites-based learning media, test its feasibility, and analyze teacher and student responses to its implementation.This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation, teacher assessments, small-scale student trials (12 students), large-scale trials (40 students), teacher responses (37 teachers), as well as pre-test and post-test evaluations involving 44 students with a control group.The results show that the developed learning media achieved a very high level of feasibility, with validation scores of 96% from material experts, 89% from learning experts, and 98% from media experts, all categorized as very good. Student responses were also highly positive, with 90% in the small-scale trial and 94% in the large-scale trial, while teacher responses from PJOK MGMP in public senior high schools in Sambas Regency reached 98%, all within the very good category. In addition, student learning outcomes increased by 28.73% based on pre-test and post-test results.These findings indicate that Google Sites-based learning media is feasible and effective in improving student engagement and understanding of STD materials. This study contributes to the integration of digital technology in PJOK learning and highlights the importance of interactive media in delivering sensitive health topics. F
Copyright (c) 2026 Ate Maskar, Suriani Sari, Muhammad Suhairi (Author) https://creativecommons.org/licenses/by-sa/4.0
Hubungan aktivitas fisik dengan kebugaran jasmani siswa SMA Negeri 1 Driyorejo
Section: Research Articles Keywords: physical fitness; physical activity; sedentary lifestyle. Research Problems: The influence of a sedentary lifestyle among high school students has raised concerns about its potential to reduce their level of physical fitness. Since the COVID-19 pandemic began, many students have adopted sedentary habits. This sedentary lifestyle, which results in low levels of physical activity, is often associated with decreased physical fitness. Therefore, the purpose of this study was to determine the relationship between the level of physical activity and the physical fitness of students at SMA Negeri 1 Driyorejo. Methods: This study employed a quantitative, non-experimental correlational design. The participants consisted of eleven learning groups of twelfth-grade students selected through a random sampling technique, resulting in a total of 103 respondents. The instruments used for data collection were the International Physical Activity Questionnaire (IPAQ) and the Tes Kebugaran Pelajar Nusantara (TKPN). Statistical analyses included both descriptive and inferential approaches in order to identify the relationship between the variables of physical activity and physical fitness. Results: The findings, based on Spearman’s correlation analysis, indicated that students’ physical activity was not significantly associated with their physical fitness (p = 0.311). This implies that students’ physical activity levels did not have a significant effect on their physical fitness. Conclusion: Based on these results, it can be concluded that factors other than physical activity may influence students’ fitness levels. These factors include dietary habits, sleep duration, daily routines, frequency of gadget use, and various environmental conditions.
physical fitness; physical activity; sedentary lifestyle.
Copyright (c) 2026 Muhammad Ilham Setyo Nugroho, Nur Ahmad Arief, Junaidi Budi Prihanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis kecepatan dan fleksibilitas pergelangan tangan terhadap controlling dribbling test bolabasket KU 10 tahun
Section: Research Articles Keywords: basket, dribble, kecepatan, fleksibilitas Background: Basketball is a team sport that requires mastery of fundamental techniques, one of which is the ability to control dribbling. At the early training stage, this skill often has not yet developed optimally. This study is motivated by the assumption that physical factors, particularly wrist speed and flexibility, play an important role in the dribbling quality of young basketball players. The purpose of this research is to analyze the influence of wrist speed and flexibility, both partially and simultaneously, on the ability to control dribbling among U-10 CLS West Surabaya basketball players.Research Objectives : This Study aims to examine the effect of speed and wrist flexibility on controlling dribbling ability in the U-10 basketball team of CLS West Surabaya. Methods : This study employed an associative-correlational design with a quantitative approach. The research subjects consisted of 22 athletes from the U-10 CLS West Surabaya team. Speed was measured using a 30-meter sprint test, wrist flexibility was measured with a goniometer, and dribbling control ability was assessed using the AAHPERD Basketball Control Dribbling Test. Data were analyzed using descriptive statistics, normality test, linearity test, partial correlation test, and multiple linear regression with IBM SPSS 26. Results : The findings indicate that, partially, wrist speed, flexors, and extensors do not have a significant effect on dribbling control ability, whether using the right or left hand. Simultaneously, these three variables also did not show a significant influence, with contributions ranging from 9.7% to 17.7%. Conclusion: The study concludes that the dribbling control ability of young basketball players is more strongly influenced by fundamental techniques, visuo-motor coordination, and playing experience. It is recommended that training programs place greater emphasis on the development of technique, coordination, and game-based practice.
Copyright (c) 2026 Rizky Kurniawan, Raymond Ivano Avandi (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan e-modul ajar berbasis kearifan lokal untuk meningkatkan pengetahuan murid SMP di Togean
Section: Research Articles Keywords: instructional e-module, Togean local wisdom, Physical Education learning, ADDIE This research aims to develop a teaching e-module based on local wisdom that can increase students' knowledge about healthy and nutritious balanced food. The research uses the Research and Development (R&D) method with the ADDIE model which includes five stages, namely analysis, design, development, implementation, and evaluation. The research subjects amounted to 32 students in grade VII of SMP Negeri 1 Togean. The development results show that the e-module is prepared using the Canva application with a structure consisting of an introduction, content, and closing/attachment, and is equipped with an interactive barcode feature that facilitates access through digital devices that can directly access e-materials, LKPD, Formative and Summative Exams. The results of the feasibility validation showed that the average score of the media expert was 3.75 (very feasible), the content expert 3.78 (very feasible), and the nutritionist was 3.07 (feasible). Field trials also showed excellent results, with an average score of 4.00 (very feasible) on a small scale and 3.99 (very feasible) on a large scale. Then from the results of the learning test, there was a significant increase from the initial average score of 49.53 with 25% completeness, to a final score of 95.00 with 100% completeness after the use of the e-module. Thus, this teaching e-module based on Togean local wisdom is considered valid, practical, and effective to increase students' knowledge in PJOK learning, especially in healthy and nutritious balanced food materials.
instructional e-module, Togean local wisdom, Physical Education learning, ADDIE
Copyright (c) 2026 Gunawan Gunawan, Rizal Rizal , Hendriana Sri Rejeki (Author) https://creativecommons.org/licenses/by-sa/4.0
Model teams games tournament melalui permainan bakiak berbasis LVE sebagai wahana peningkatan aktivitas motorik siswa sekolah dasar
Section: Research Articles Keywords: kemampuan motorik, Living Values Education, permainan bakiak, sekolah dasar, Teams Games Tournament This study was conducted to examine the effect of the Teams Games Tournament learning method, combined with the Living Values Education approach through clogs-walking activities, on the development of elementary school students’ motor skills, as well as to describe the process of instilling character values during the learning activities. The research method used was a combination of quantitative and qualitative approaches with an explanatory sequential design, in which numerical data collection was conducted first and then deepened through descriptive data. The quantitative phase employed a One-Group Pretest-Posttest design involving 19 third-grade students at SDN Mindi II in Majalengka Regency. Students’ motor skills were measured using the Test of Gross Motor Development, Second Edition (TGMD-2), while the qualitative instrument consisted of an observation sheet for Living Values Education, covering cooperation, tolerance, and responsibility. Quantitative data analysis was conducted using descriptive statistics, the Shapiro-Wilk normality test, the paired-sample t-test, and the calculation of Cohen’s d effect size. The research data showed that the average Gross Motor Quotient score increased from 81.21 before the intervention to 89.26 after the learning program was implemented. The results of the paired-sample t-test showed a significance value of 0.001 (p < 0.05) with a Cohen’s d value of 1.469, which falls into the large effect category. The results of the qualitative observations also indicate gradual progress in the areas of cooperation, tolerance, and responsibility among students during the learning process. Therefore, the implementation of the TGT-LVE model through the bakiak game is effective in improving motor skills and supporting the overall character development of elementary school students.
Copyright (c) 2026 Rahmad Khodari, Dicky Rasmana Putra Anjasmara, Aulia Aenul Hayati (Author) https://creativecommons.org/licenses/by-sa/4.0
Improving Students’ Movement Activeness through Game Modification in Junior High School Badminton Training
Section: Research Articles Keywords: Modifications, Activeness , Badminton training Badminton extracurriculars always provide opportunities for students to be directly involved in various learning experiences through activities and games that are carried out in a systematic, planned and directed manner. When there is an improvement in fitness and skills in each school as a continuation of the badminton training subjects, students become good, in this case the teacher when providing material provides creativity and innovation so that it is easier to be accepted, understood and practiced by every student. Determining modifications or choosing strategies for learning activity needs to consider, tools, and time based on student characteristics. Badminton extracurricular training requires modifications because an extracurricular coach explains several aspects related to modifications so that the training can run actively, efficiently and effectively. The purpose of this study is to determine the effect of game modification on student activity in badminton training at SMP 4 Madiun City. In this study, the researcher used the following research methods with the type of pseudo-experiment through a quantitative approach, as well as the design used by One Group pre-test-post-test, the number of samples used was 22 students. Data was collected using the Focus Proportion Analysis (APF) instrument. In the calculation value of Pre-Test ATA is 62.5% and SDE is 45% while for the calculation value of Post-test ATA is 67.5% and SDE is 50.7% which means that there is a difference in the calculation value of ATA 5% and SDE 5.7% and the percentage increase in pre-test and post-test is 11.8%. Meanwhile, from the analysis of the T test, namely Tcount or sig (0.00) < Ttable (0.05) which means that there is an effect of game modification on student activity in badminton training at SMP 4 Madiun City. So it was concluded that there was a significant influence on the activeness of students' movements before and after the application of game modification. It can be said that by providing game modifications, it can have a significant influence on student activeness in badminton training at SMP 4 Madiun City.
Copyright (c) 2026 ghon lisdiantoro, Agung Dwi Darmawan, Ardyansyah Arief Budi Utomo (Author) https://creativecommons.org/licenses/by-sa/4.0
Pemanfaatan platform artificial intelligence dalam pembelajaran PJOK
Section: Research Articles Keywords: Artificial Intelligence , PJOK, literasi digital Abstrak Penelitian ini bertujuan untuk mendeskripsikan pemanfaatan platform Artificial Intelligence (AI) dalam pembelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di SMA Muhammadiyah Sukabumi. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Subjek penelitian berjumlah 68 siswa yang dipilih melalui teknik purposive sampling. Pengumpulan data dilakukan melalui angket persepsi, wawancara mendalam, dan dokumentasi, kemudian dianalisis menggunakan model Miles dan Huberman yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa 76,5% siswa telah mengenal platform AI, dan 64,7% siswa pernah memanfaatkannya dalam pembelajaran PJOK, meskipun dengan tingkat pemanfaatan yang masih terbatas. Pemanfaatan AI lebih dominan mendukung aspek kognitif, di mana 71,8% siswa menyatakan AI membantu pemahaman materi teoretis PJOK, seperti anatomi, fisiologi, dan biomekanika, serta 67,6% siswa merasakan peningkatan motivasi belajar. Sebaliknya, kontribusi AI terhadap aspek psikomotorik masih rendah, dengan hanya 29,4% siswa yang menilai AI membantu keterampilan praktik olahraga. Hambatan utama dalam pemanfaatan AI meliputi keterbatasan literasi digital siswa (55,9%), kecenderungan penggunaan AI secara pasif (61,8%), serta kesulitan mengintegrasikan AI dengan aktivitas praktik fisik. Penelitian ini menyimpulkan bahwa AI dalam pembelajaran PJOK berperan sebagai pendukung pembelajaran kognitif, namun belum mampu menggantikan aktivitas fisik dan bimbingan langsung guru. Oleh karena itu, diperlukan peningkatan literasi digital siswa serta strategi pembelajaran yang mengintegrasikan AI secara pedagogis dengan aktivitas fisik agar pembelajaran PJOK berlangsung secara lebih optimal.
Copyright (c) 2026 Ahmad Alwi Nurudin, Arif Yudianto, Firman Maulana, Icha Indriana, Alda Salva Septian (Author) https://creativecommons.org/licenses/by-sa/4.0
Development of learning media for shot put modification from ironwood material for physical education, sports, and health learning
Section: Research Articles Keywords: physical education, learning media, shot put modification, ironwood The objective of this study is to development of learning media for shot put modification from ironwood material for physical education, sports, and health learning at SMKN 1 Kota Besi. The research and development model follows the ADDIE procedure. Product testing will determine the feasibility of the developed product. Data is collected through observation and questionnaires for expert evaluations of learning, media, and practitioners. Data is also collected through small and large group testing and student assessments from tenth grade students at SMKN 1 Cempaga, SMKN 1 Kota Besi, and SMKN 2 Sampit. Quantitative descriptive statistical analysis is used for data analysis techniques. Based on the results of the analysis, learning experts scored 94%, media experts scored 96%, and practitioner experts scored 80%. The small-group trial at SMKN 1 Kota Besi showed a percentage of 90%, while the large-group trials at SMKN 1 Cempaga, SMKN 1 Kota Besi, and SMKN 2 Sampit showed percentages of 94%, 85%, and 76%, respectively. A comprehensive analysis of the research results shows that the development of modified shot put learning media made from ironwood for use in physical education, sports, and health education, particularly for class X students at SMKN 1 Kota Besi, is practical and feasible. This conclusion is based on the results observed when applying physical education, sports, and health teaching materials for shot put athletics.
Copyright (c) 2026 Rahmad Rivalda, Imam Hariadi, Arief Darmawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh inklusivitas gender dalam pembelajaran terhadap motivasi belajar, kenyamanan gerak, dan hasil belajar senam lantai
Section: Research Articles Differences in learning motivation, movement comfort, and learning outcomes of floor gymnastics between male and female students are challenges in physical education activities. This phenomenon indicates that gender factors influence students' psychomotor and psychological readiness, so a learning model that can create equal interactions is needed. This study aims to analyze the impact of gender-inclusive learning on learning motivation, movement comfort, and learning outcomes of grade IX students at SMP Institut Indonesia Semarang using a quasi-experimental non-equivalent control group design consisting of a control group with non-inclusive learning and an experimental group with gender-inclusive learning. The intervention was implemented over three meetings, with 2 treatments given to each group. This study involved 48 students consisting of 23 students in the experimental class and 25 students in the control class. comes from one school so that the generalization of the findings is limited. The research instruments were the ARCS model learning motivation questionnaire, the PACES-18 movement comfort questionnaire, and the floor gymnastics learning outcome test. Significant results indicated an increase in the experimental class group with learning motivation scores (70.22 → 83.78), movement comfort (12.39 → 17.39), and learning outcomes (12.65 → 17.91). Statistical tests showed that the independent t-test analysis of the learning motivation posttest variable showed a significance value of 0.000 (p < 0.05). Meanwhile, the Mann–Whitney U test for movement comfort posttest showed a significance of 0.000 (p < 0.05). Meanwhile, the learning outcomes posttest showed a significance of 0.000 (p < 0.05). These findings confirm that gender-inclusive learning provides significant improvements in all three variables, thus recommending it as an effective learning strategy for floor gymnastics.
Copyright (c) 2026 Nelli Agustina, Fajar Ari Widiyatmoko, Pandu Kresnapati (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh penggunaan tongkat modifikasi terhadap keterampilan memukul bola kasti siswa
Section: Research Articles Keywords: modified bat, Hitting, Kasti Ball The purpose of this study is to ascertain how a modified stick can enhance rounders players' ball-hitting abilities among fifth-grade students at MI Islamiyah Tulungagung through the use of learning media in the form of a modified stick. Initial observations showed that most of the 30 students were still in the low category, with pretest scores ranging from 30 to 40. This study used a one-group pretest–posttest design and a quantitative methodology, in which the entire population was used as the sample through a total sampling technique, and the research instrument was a kasti ball hitting test, while the treatment was given over four sessions through stick swing exercises of 5 times × 2 repetitions and hitting balls at slow, medium, and fast speeds using a cricket bat. The results of the descriptive analysis showed an increase in the average score from 56.67 in the pretest to 64.33 in the posttest, with the score range changing from 30–40 to 80–90. The Shapiro–Wilk normality test proved that the data were normally distributed, with p = 0.090 for the pretest and p = 0.107 for the posttest, and the Paired Sample t-Test results showed a significant effect of using a cricket bat on improving kasti ball hitting ability, with t = –2.986, df = 29, and p = 0.006 (p < 0.05). This improvement indicates that modified teaching aids can help students improve strength, accuracy, and movement coordination when hitting the ball; nevertheless, the limited sample size and duration of the treatment are important notes, so future studies are recommended to involve a control group and a broader participant scope to strengthen the gen.
Copyright (c) 2026 Irvan Zaenuri, Olivia Dwi Cahyani, Nurman Ramadhan (Author) https://creativecommons.org/licenses/by-sa/4.0
Implementation of rhythmic activities to improve motor movement and social skills
Section: Research Articles Keywords: Rhythmic Activity , Motor Movement, Social Skills, Rangku Alu, Elementary School Student Research Problems: The lack of activities that support optimal physical and social development so that students' motor movements and social skills are less developed. Methods: This study uses a quantitative approach with a One Group Pretest Posttest design. The hypothesis test was carried out using the Paired Sample T-test to determine the effect of the implementation of the Rangku Alu archipelago game on the improvement of students' motor movements and social skills. Results: In the aspect of students' motor skills, the results of the statistical test showed a minimum score of 82 and a maximum score of 100. The significance value is 0.000 < 0.05 and the value is (36.795 > 2.022). Meanwhile, in the aspect of social skills, in Observation 1, the minimum score is 46.66 to a maximum of 66.66 while in Observation 4, the increase in data is very clear with the minimum score at 80 and the maximum score at 91.66 and the score ( > 2.022), so there is a significant influence on improving students' motor movement and social skills. Conclusion: Through the game of Rangku Alu which is integrated with the song Manuk Dadali, the activity of jumping, changing positions, and responding to rhythmic movement challenges on the sidelines of bamboo blades becomes effective stimulation in shaping students' motor movements. In addition to improving physical abilities, the game also optimizes students' social skills indicators through fun real-life experiences including improvements in relationships with peers, self-management skills, adherence to rules, and the formation of assertive behaviors. .
Copyright (c) 2026 Imas Masripah, Rahmad Khodari, Faisal Rahmat Permana (Author) https://creativecommons.org/licenses/by-sa/4.0
Penerapan model pbl dalam pembelajaran mendalam untuk meningkatkan pemahaman tendangan pencak silat
Section: Research Articles Keywords: Problem-Based Learning, Pembelajaran Mendalam, Pencak Silat, Pendidikan Jasmani Penelitian ini bertujuan untuk menganalisis efektivitas modul ajar berbasis Problem-Based Learning (PBL) dalam kerangka pembelajaran mendalam terhadap peningkatan teknik dasar tendangan pencak silat siswa SMAN 1 Lenteng. Penelitian menggunakan desain quasi-experimental model One Group Pretest–Posttest Design dengan melibatkan 25 peserta didik sebagai sampel. Instrumen penelitian mencakup tes kognitif, angket motivasi, serta lembar observasi partisipasi, interaksi sosial, dan regulasi diri. Analisis data dilakukan menggunakan uji *paired samples t-test*. Hasil penelitian menunjukkan peningkatan signifikan pada seluruh aspek yang diukur, meliputi kemampuan kognitif (p < 0,001), motivasi belajar (p < 0,001), partisipasi (p < 0,001), interaksi sosial (p < 0,001), dan regulasi diri (p < 0,001). Rata-rata skor posttest meningkat secara substansial dibandingkan dengan pretest, mengindikasikan bahwa pembelajaran berbasis PBL efektif dalam memperkuat pemahaman konsep, keterampilan teknik, serta aspek afektif peserta didik. Secara keseluruhan, penerapan modul PBL mampu menciptakan lingkungan belajar yang lebih aktif, kolaboratif, dan bermakna bagi siswa. Dengan demikian, pendekatan ini direkomendasikan untuk digunakan secara lebih luas dalam pembelajaran PJOK, khususnya pada materi bela diri pencak silat guna meningkatkan kualitas hasil belajar siswa.
Copyright (c) 2026 Wasilaturrahman, Taufik Rahman, Noer Wachid Riqzal Firdaus (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis Kondisi Fisik Terhadap Hasil Pertandingan Atlet Tim Bola Tangan Putri Kota Surabaya Pada Porprov IX Jawa Timur Tahun 2025
Section: Research Articles Keywords: kondisi fisik, bola tangan, prestasi olahraga, performa pertandingan Latar Belakang Masalah: Bola tangan merupakan olahraga beregu yang menuntut kondisi fisik optimal untuk mendukung performa teknik dan stabilitas permainan sepanjang pertandingan. Ketidakseimbangan kesiapan fisik antar atlet dapat menurunkan efektivitas kontribusi individu serta kinerja tim dalam kompetisi. Tujuan Penelitian: Penelitian ini bertujuan guna menganalisis hubungan kondisi fisik dan hasil pertandingan atlet bola tangan putri dalam kompetisi tingkat provinsi. Metode: Data diperoleh melalui evaluasi komponen kondisi fisik meliputi fleksibilitas, kekuatan, kecepatan, daya ledak, daya tahan, dan kelincahan, serta kontribusi performa yang tercatat selama pertandingan resmi. Hasil: Terdapat hubungan yang signifikan dan bersifat positif antara kondisi fisik dan hasil pertandingan. Atlet dengan profil kondisi fisik yang lebih baik cenderung menunjukkan kontribusi performa yang lebih tinggi pada pertandingan. Besarnya kontribusi berada pada kategori sedang, yang menunjukkan bahwa kesiapan fisik berperan penting dalam menentukan hasil pertandingan meskipun tetap dipengaruhi oleh faktor lain seperti teknik, taktik, dan kerja sama tim. Kesimpulan: Pembinaan kondisi fisik yang terstruktur dan berkelanjutan merupakan pondasi utama dalam mempertahankan performa kompetitif. Penelitian ini memperkuat pemahaman bahwa prestasi olahraga beregu tidak dapat dilepaskan dari kesiapan fisik yang merata dan optimal pada setiap atlet.
Copyright (c) 2026 Aldina Hernani, Raymond Ivano Avandi, Gigih Siantoro, Aghus Sifaq (Author) https://creativecommons.org/licenses/by-sa/4.0
Penerapan active learning untuk meningkatkan keterampilan passing atas pada pembelajaran bolavoli
Section: Research Articles Keywords: passing atas, active learning, Bola Voli, Model Permainan This study aims to analyze the application of active learning methods to passing skills on bolavolley. The study used an experimental design with a Non-Randomized Control Group Pretest-Posttest Design. The research sample consisted of 64 students from MTsN 2 Sidoarjo, divided into an experimental group (n=32) and a control group (n=32). The research instrument was an overhead passing test with 10 attempts, where each success according to the criteria of technique and accuracy of the target was given a score of 1 (score range 0–10). The analysis results showed that the average score of the experimental group increased from 4.66 to 7.22, while the control group increased from 4.75 to 5.09. The paired sample t-test showed a significant increase in the experimental group (p = 0.000) and the control group (p = 0.003). Thus, the active learning method had a significant effect on improving volleyball passing skills. The independent sample t-test on the posttest showed a p-value of 0.0001 (<0.05), which means that there was a significant difference between the two groups. Volleyball learning through active learning is expected to increase student creativity and minimize waiting time for practice. Thus, the active learning method can be recommended as an alternative effective learning model in improving basic volleyball skills, especially overhead passing in physical education learning
Copyright (c) 2026 Dyah Resti Fauzy, Afifan Yulfadinata, Mochammad Ridwan, Yuni Fitriyah Ningsih, Junaidi Budi Prihanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan media pembelajaran berbasis aplikasi flutterflow materi renang dan keselamatan di air
Section: Research Articles Keywords: Media Pembelajaran Renang, Keselamatan di air, Pengembangan aplikasi Penelitian ini dilatarbelakangi oleh kurangnua kemampuan berenang peserta didik dan terbatasnya fasilitas praktik renang di sekolah, sehingga pembelajaran renang sering hanya berlangsung secara teoretis dan belum mampu memberikan pengalaman belajar yang optimal. Tujuan penelitian ini adalah mengembangkan aplikasi pembelajaran berbasis FlutterFlow untuk materi renang dan keselamatan di air yang dapat digunakan sebagai media belajar alternatif di sekolah yang tidak memiliki sarana akuatik memadai. Penelitian ini menggunakan model pengembangan Borg & Gall dengan melibatkan ahli media, ahli pembelajaran, ahli renang, serta peserta didik dari SMAN 1 Tumpang, SMAN 1 Lawang, dan SMAN 1 Kota Malang. Data penelitian terdiri atas data kualitatif berupa masukan ahli terhadap desain dan konten aplikasi, serta data kuantitatif dari kuesioner uji coba kelompok kecil dan besar. Hasil validasi menunjukkan bahwa aplikasi memperoleh kelayakan sangat tinggi dengan nilai 97,5% dari ahli media, 95% dari ahli pembelajaran, 97,5% dari ahli renang, 90% pada uji kelompok kecil, dan 97% pada uji kelompok besar. Hasil tersebut menegaskan bahwa aplikasi ini layak digunakan dan efektif mendukung pembelajaran renang tanpa bergantung pada fasilitas kolam renang. Penelitian ini berkontribusi dalam menyediakan solusi praktis bagi sekolah serta memperluas akses pembelajaran akuatik berbasis digital. Penelitian selanjutnya dapat mengembangkan fitur evaluasi keterampilan, integrasi augmented reality, atau analisis performa renang untuk meningkatkan fungsionalitas aplikasi.
Copyright (c) 2026 Vania Putri Hariyoko, Siti Nurrochmah, Supriyadi (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh permainan tradisional kopral terhadap konsentrasi siswa sekolah dasar
Section: Research Articles Keywords: Traditional Games, kopral, concentrasion Concentration is a vital element in achieving academic achievement, especially for elementary school students who are experiencing cognitive development. Concentration problems cause students to struggle to grasp the information, which affects their academic performance overall. This study aims to determine whether traditional corporal games help primary school pupils become more adept at focusing. The research methodology was applied with a quantitative approach through a one-group pretest-posttest design. The research sample utilizes the total number of grade VI students of SD Negeri Gayam 1 as many as 20 students. Data testing was carried out using the Concentration Grid Exercise test. Data interpretation was carried out using the Shapiro-Wilk normality test and paired sample t-test using SPSS software version 30. The study's findings showed an increase in the average concentration score from 4.25 to 6.75 after 12 meeting sessions, an increase of 58.82%. The results of the t-test showed a significant difference after treatment, with a Sig. (2-tailed) value of < 0.001. Thus, the traditional game of Corporal has a positive impact in helping students concentrate more. The small number of samples is the main limitation in the research carried out and the relatively short treatment, so the ability of these findings to be applied widely is still limited. Therefore, the research after that is directed to apply with a larger number of samples, extend the duration of treatment, and combine traditional games with other active learning methods to obtain more comprehensive results.
Copyright (c) 2026 M. Alfin Huda, Benny Widya Priadana, Hasan Saifuddin (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis minat siswa dalam ekstrakulikuler futsal di SMP institut indonesia
Section: Research Articles Keywords: Minat Siswa, Ekstrakulikuler Futsal, Perbedaan Gender This study aimed to analyze the level of student interest in futsal extracurricular activities at SMP Institut Inonesia, specifically examining diffeences based on gender and across grade levels VII, VIII, and IX. Using a descriptive quantitative approach with a cross-sectional survey desaign, the research involved 214 students selected through random sampling from a total population of 459 students. Data were collected using a validated 20-item likert scale questionnaire and analyzed through descriptive statistics, the Chi-Square Test of Independence for gender comparison, and ANOVA for grade-level comparison. The results showed that students generally had a high level of interest in futsal extracurricular activities, with 73.4% indicating positive interest (57.5% high and 15.9% very high). A significant difference in interest was found between male and female students, with male students showing higher interest than female students. However, no significant differences were found among grade levels VII, VIII, and IX, indicating that students' interest in futsal extracurricular activities was relatively consistent across grade levels.
Minat Siswa, Ekstrakulikuler Futsal, Perbedaan Gender
Copyright (c) 2026 Dewi Wulan Kartika, Husnul Hadi, Fajar Ari Widiyatmoko (Author) https://creativecommons.org/licenses/by-sa/4.0
Gembira renang: pengembangan model permainan gerak edukatif multisensori berbasis integrasi renang air untuk penguatan karakter prima
Section: Research Articles Keywords: multisensori, renang, permainan, karakter PRIMA Berada di dalam lingkungan air (akuatik) memberikan stimulasi yang beraneka ragam bagi sistem sensori anak yang menjadikannya tempat yang cocok untuk mendukung pembelajaran maupun perkembangan pada anak. Penelitian ini bertujuan unutk mengembangkan model permainan gerak edukatif multisensori pada olahraga renang untuk penguatan karakter pada anak. Metode yang digunakan ada penelitian pengembangan dengan menggunakan model ADDIE. Subjek pada penelitian ini adalah peserta didik SDN Percobaan 1 Malang yang mengikuti kegiatan ekstrakulikuler renang berjumlah 57 peserta didik. Hasil penelitian ini rata-rata keseluruhan aspek (kemenarikan, kemudahan, kejelasan, kesetujuan dan kebermanfaatan) pada permainan darat mendapatkan persentase 95,01% dengan kategori sangat layak. Sedangka pada permainan air mendapatkan persentase 94,4% dengan kategori sangat layak. Kesimpulan penelitian ini adalah model permainan air dan darat metode multisensori juga memberikan manfaat untuk meningkatkan dan mengembangkan keterampilan dasar pada anak dan menumbuhkan karakter seperti berani, disiplin serta percaya diri maupun kerjasama sesama teman.
Copyright (c) 2026 Siti Nurrochmah, Supriyadi, Gema Fitriady, Lulut Gilang Saputra, Fajar Raya Ferdinak K.B., Ari Mei Wulandari (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis tingkat kesiapan fisik melalui skrining tes aspek antropometri, kesehatan, kebugaran jasmani dan kebugaran keterampilan pada mahasiswa baru putri angkatan th. 2025 departemen PJKR-FIK Universitas Negeri Malang
Section: Research Articles Keywords: antropometri, kesehatan, kebugaran jasmani, kebugaran keterampilan, skrining Skrining kebugaran fisik ialah suatu alat esensial yang digunakan untuk mengevaluasi status kebugaran individu, mengidentidfikasi potensi resiko kesehatan dan dapat merancang serta mengelola intervensi latihan yang aman dan efektif yang berkontribusi pada peningkatan kesehatan dan kesejahteraan individu. Tujuan penelitian ini untuk menyediakan data empiris mengenai kesiapan fisik dan kesehatan mahasiswa baru khususnya mahasiswa putri departemen PJKR-FIK-UM. Penelitian ini termasuk jenis deskriptif bersifat eksploratif yang menggambarkan suatu keadaan dan status subjek yang diteliti berdasarkan fakta hasil dari pengematan melalui parameter tes dan pengukuran. Subjek dalam penelitian ini adalah Mahasiswa Baru angkatan 2025 Departemen Pendidikan Jasmani, Kesehatan dan Rekreasi (PJKR) Fakultas Ilmu Keolahragaan, Universitas Negeri Malang kelompok putri. Hasil penilaian menunjukkan bahwa intervensi kesehatan dan kebugaran harus berfokus pada peningkatan kapasitas fungsional dan komposisi tubuh serta mengoptimalkan aspek antropometri. Pada aspek kebugaran jasmani lebih homogen dengan tingkat KV sebesar 13,01% sedangkan data kebugaran keterampilan memiliki vaiasi yang besar dengan KV 19,95%. Kedua variabel tersebut menunjukkan data yang normal. Kesimpulan penguasaan kebugaran keterampilan yang baik mendorong mahasiswa untuk beraktivitas fisik sehingga dapat meningkatkan kondisi antropometri, kesehatan dan kebugaran jasmani.
Copyright (c) 2026 Siti Nurrochmah, Lokananta Teguh Hari Wiguno, Gema Fitriady, Lalu Moh. Yudha Isnaini, Rajip Mustafillah R., Sugiyanto, Fajar Raya Ferdinak K.B., Nurrul Fadhilah Binti Abdullah (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh pola latihan, nutrisi, dan tidur terhadap kelulusan tes kebugaran
Section: Research Articles Keywords: Pola latihan; nutrisi; kualitas tidur; kebugaran; performa wasit. Wasit olahraga harus berada dalam kondisi fisik optimal untuk memastikan kualitas keputusan mereka selama pertandingan. Namun, faktor gaya hidup seperti kebiasaan latihan, pola makan, dan kualitas tidur terkait dengan kelulusan tes kebugaran belum diteliti secara komprehensif. Dari Penelitian ini bertujuan untuk menganalisis pengaruh pola latihan, nutrisi, dan tidur terhadap kinerja tes kebugaran pada wasit sepakbola. Penelitian ini dilakukan secara kuantitatif dengan desain observasional potong lintang pada 115 wasit aktif. Data dikumpulkan melalui kuesioner online dan hasil tes kebugaran resmi dari Asprov PSSI. Alat ukur meliputi skala Likert untuk kebiasaan latihan dan pola makan, serta indeks kualitas tidur yang telah divalidasi oleh ahli dengan reliabilitas Cronbach's alpha sebesar 0.922. Analisis regresi logistik menunjukkan bahwa hanya pola latihan yang memiliki pengaruh signifikan terhadap kelulusan tes (B = 2.278; OR = 9,75; p < 0,001), sementara pola diet dan kualitas tidur tidak memiliki pengaruh signifikan. Hasil ini menunjukkan bahwa pola latihan yang terstruktur dan konsisten secara signifikan meningkatkan peluang lulus uji kebugaran. Studi ini merekomendasikan latihan kebugaran terintegrasi untuk wasit dan studi longitudinal untuk menilai efek jangka panjang gaya hidup terhadap kinerja fisik wasit. Kata Kunci: pola latihan; nutrisi; kualitas tidur; kebugaran; performa wasit.
Pola latihan; nutrisi; kualitas tidur; kebugaran; performa wasit.
Akhsanudin Agung Pamungkas Akhsanudin Agung Pamungkas
Copyright (c) 2026 Akhsanudin Agung Pamungkas, Fajar Ari Widiyatmoko, M.Pd., Husnul Hadi, M.Pd. (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh active learning terhadap hasil belajar passing bawah bola voli pada siswa SMP
Section: Research Articles Keywords: Active Learning, Passing Bawah, Hasil Belajar, Bola Voli, Partisipasi, Model Permainan, Quasi Eksperimen The low learning outcomes of students at MTsN 2 Sidoarjo in the subject of underhand passing in volleyball, with only 6.67% of students achieving the minimum passing grade, demonstrate the importance of implementing more effective learning methods that can increase student engagement. The main objective of this study was to determine the effectiveness of the Active Learning Method in teaching underhand passing in volleyball. This study used a quasi-experimental design based on the Nonequivalent Control Group Design model. The study involved two classes selected using purposive sampling, one group with 32 students for the experimental group and the other with 32 students for the control group. The pre-test and post-test results in this study used the same instrument, namely the underhand passing skill test. In this study, the t-value was -0.252 and the p-value was 0.802, both of which were much higher than the level of 0.05. The pre-test scores did not show a significant difference, so both groups had equivalent initial abilities. The experimental group showed a statistically significant improvement after the procedure, producing a post-test score of 55.91, while the control group scored 31.91. The results of the paired sample t-test and independent sample t-test showed that the Active Learning Method significantly improved underhand passing skills. Based on these results, it was concluded that active learning is superior to conventional methods because it allows students to collaborate, receive feedback on their skills, and engage in hands-on practice. Further research should examine alternative learning methods related to sports and include additional factors, such as student engagement and participation, to achieve a more comprehensive understanding of the importance of active learning
Copyright (c) 2026 Daniela Putri Kurnia, Afifan Yulfadinata, Mochamad Ridwan, Yuni Fitriyah Ningsih, Junaidi Budi Prihanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Residents' Perceptions of Motorcycle Racing Events: A Social Exchange Theory Analysis
Section: Research Articles Keywords: Motorcycle Racing, Social Exchange Theory, Residents Perception This study examines how the residents of Tanjung Jabung Timur Regency perceives motorcycle racing events at the Zabak National Circuit in Jambi Province, Indonesia. Applying the Social Exchange Theory framework, the research used quantitative data from a survey questionnaire. This method approach explores public opinions on motorsport events, identifying factors that shape these perceptions. The study anticipates a mixed public response, acknowledging both the perceived economic and social benefits alongside concerns about noise, safety, and environmental consequences. Factors such as economic opportunities, community pride, noise pollution, traffic congestion, and environmental degradation are expected to significantly influence public perception. Positive perceptions are likely linked to higher event participation, while negative perceptions may lead to reduced involvement and community resistance. By analyzing the complex interplay of perceived benefits and costs associated with motorcycle racing events, this study provides valuable recommendations for event organizers and local authorities. These recommendations emphasize maximizing economic and social benefits while minimizing negative impacts through effective noise control, traffic management, safety protocols, and enhanced environmental sustainability
Copyright (c) 2025 Endarman Saputra, David Iqroni, Roli Mardian, Wawan Junresti Daya (Author) https://creativecommons.org/licenses/by-sa/4.0
Peningkatan literasi gizi siswa SMP melalui media interaktif canva dalam pembelajaran PJOK
Section: Research Articles Keywords: literasi gizi, label makanan, Canva, media pembelajaran, remaja, NVS Latar Belakang Masalah: Kurangnya kesadaran dan pemahaman pada remaja dalam hal literasi gizi, khususnya dalam hal memahami label makanan yang tertera pada produk makanan menjadi permasalahan yang terjadi saat ini. Rendahnya kemampuan memahami label gizi dapat menyebabkan pemilihan makanan yang tidak sehat dan berdampak pada risiko penyakit degeneratif. Tujuan penelitian ini adalah mengetahui efektivitas penggunaan media pembelajaran interaktif Canva terhadap peningkatan pemahaman label makanan pada siswa Sekolah Menengah Pertama. Pendekatan kuatitatif dipilih pada penelitian ini, dengan menggunakan desain pre-experimental one group pretest posttest, yang melibatkan 62 siswa pada jenjang kelas VIII di salah satu SMP Negeri yang ada di Kabupaten Sidoarjo. Instrumen penelitian ini menggunakan kuesioner Newest Vital Sign (NVS) yang terdiri dari enam pertanyaan untuk mengukur kemampuan literasi gizi siswa. Uji Wilcoxon digunakan dengan bantuan program IBM SPSS 25 untuk menganalisis data yang diperoleh selama penelitian. Hasil: Hasil penelitian menunujukkan adanya peningkatan skor yang signifikan pada kemampuan literasi gizi siswa, nilai pretest (2,31) setelah diberikan perlakuan menggunakan media Canva selama empat pertemuan, nilai posttest meningkat menjadi (4,98). Media pembelajaran Canva terbukti efektif dalam meningkatkan kemampuan siswa dalam memahami label makanan melalui penyajian visual dan fitur yang interaktif. Kesimpulan: Kesimpulan pada penelitian ini menyatakan media pembelajaran Canva mampu memberikan pengaruh yang positif terhadap peningkatan kemampuan literasi gizi siswa, khususnya dalam hal memahami label makanan yang tertera pada produk kemasan.
Copyright (c) 2024 Muhammad Rexi Sharma, Mochamad Ridwan (Author) https://creativecommons.org/licenses/by-sa/4.0
Enhancing physical fitness through school-based morning exercise: an experimental study among children aged 10–12 years
Section: Research Articles Keywords: Elementary-school, Physical activity, Physical fitness, School morning exercise The declining level of physical activity among elementary-school children has become a major health and educational concern, as it contributes to reduced physical fitness, increased sedentary behavior, and lower learning readiness. This study aims to analyze the effect of a structured school morning-exercise intervention on the physical fitness of children aged 10–12 years. A quantitative experimental method using a pretest–posttest control-group design was applied to 120 students from SD Negeri Bakalan, SD Negeri Centong, SD Negeri Warugunung, and SD Negeri Pandan in Kabupaten Mojokerto. The experimental group participated in an eight-week morning-exercise program held three times per week, while the control group continued regular school activities. Data on five physical-fitness components—40 m run, sit-up, vertical jump, 600 m run, and sit-and-reach—were collected using the Tes Kebugaran Jasmani Indonesia (TKJI). Statistical analysis using paired- and independent-sample t-tests revealed significant improvements (p < 0.05) in all components, with medium effect sizes (Cohen’s d ≈ 0.6). The findings confirm that structured rhythmic exercise effectively enhances speed, strength, endurance, and flexibility. This research concludes that school morning exercise is an efficient, low-cost, and sustainable strategy for improving physical fitness and supporting learning readiness. The study contributes to the advancement of evidence-based school health promotion aligned with SDG 3 (Good Health and Well-Being) and SDG 4 (Quality Education), and recommends future research on its long-term cognitive effects
Copyright (c) 2025 Puguh Satya Hasmara, Ilmul Ma'arif, Yudi Dwi Saputra (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan media pembelajaran interaktif berbasis google sites tenis meja siswa sekolah menengah pertama
Section: Research Articles Keywords: Pendidikan olahraga 1; Tenis Meja 2; Multimedia interaktif 3; google sites 4 Penelitian ini bertujuan untuk mengembangkan bahan ajar multimedia interaktif berbasis Google Sites sebagai sarana pendukung dalam pembelajaran tenis meja di tingkat Sekolah Menengah Pertama (SMP). Latar belakang penelitian ini berangkat dari rendahnya minat serta partisipasi siswa dalam mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), khususnya pada cabang olahraga permainan bola kecil seperti tenis meja. Untuk menjawab tantangan tersebut, penelitian ini menerapkan pendekatan integrasi teknologi dalam pembelajaran jasmani guna menciptakan pengalaman belajar yang lebih menarik dan bermakna. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADIIE, yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Sebanyak 90 peserta didik dari tiga SMP di Kota Malang dilibatkan sebagai subjek uji coba serta penilaian efektivitas media. Produk yang dihasilkan berupa media pembelajaran digital yang memadukan video demonstrasi teknik dasar, animasi interaktif, dan kuis untuk mengukur tingkat pemahaman siswa. Hasil penelitian menunjukkan bahwa bahan ajar multimedia berbasis Google Sites dinilai layak dan efektif dalam mendukung proses pembelajaran. Selain meningkatkan pemahaman terhadap materi, media ini juga mampu menumbuhkan motivasi dan keterlibatan aktif siswa. Keunggulan utama media ini terletak pada kemudahan akses melalui berbagai perangkat digital serta kemampuannya untuk diperbarui sesuai kebutuhan. Dengan demikian, inovasi ini memberikan kontribusi nyata terhadap pengembangan pembelajaran PJOK berbasis teknologi di era digital.
Pendidikan olahraga 1; Tenis Meja 2; Multimedia interaktif 3; google sites 4
Copyright (c) 2025 Jati Laksono, Siti Nurrochmah, Supriyadi (Author) https://creativecommons.org/licenses/by-sa/4.0
Latihan plyometric: efektivitasnya dalam meningkatkan daya ledak otot lengan dan tungkai atlet pencak silat remaja
Section: Research Articles Keywords: plyometric, daya ledak, otot, pencak silat Research Problems: Muscle explosive power is one of the dominant physical components in the sport of pencak silat. Research Objective: This study aims to examine the effect of plyometric training in increasing the explosive power of arm and leg muscles in adolescent pencak silat athletes who are members of the Special Athlete Class (KKO) program. Methods: This study is a quasi-experimental study using one-group pretest-posttest. The number of samples involved in this study was 17 adolescent pencak silat athletes who are actively registered in the Special Athlete Class (KKO) program. Arm muscle explosive power was measured through the Medicine Ball Throw Put Test (MBTP), while leg muscle explosive power was measured using the Standing Broad Jump Test. Data analysis used the Shapiro-Wilk normality test and paired sample t-test with a significance level of 0.05. Results: Arm muscle explosive power increased from 2.07 ± 0.24 m to 2.24 ± 0.28 m (t(16) = 6.596; p < 0.001), while leg muscle explosive power increased from 4.51 ± 0.60 m to 5.14 ± 0.83 m (t(16) = 3.607; p = 0.002). The effect sizes obtained were categorized as large (Cohen's d = 1.60 for arm muscles and 0.87 for leg muscles). Conclusion: Plyometric training significantly increased arm and leg muscle explosive power in adolescent pencak silat athletes participating in the Special Sports Class (KKO) program. Plyometric training can be recommended as a form of routine training to optimize the physical capacity and performance of adolescent pencak silat athletes.
Copyright (c) 2025 Prayogi Dwina Angga, Deddy Whinata Kardiyanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Model pembelajaran PJOK berbasis experiential learning untuk meningkatkan basic movement skills
Section: Research Articles Keywords: Model Pembelajaran PJOK, Experriental Learning, Basic Movement Skills, ADDIE The low mastery of Basic Movement Skills (BMS) among elementary school students remains a fundamental issue in Physical Education, Sports, and Health (PJOK) learning. Many instructional activities are still teacher-centered and provide limited opportunities for students to engage in direct learning experiences. This condition leads to suboptimal development of fundamental movement abilities, which should serve as the foundation for students’ competence in performing various physical activities. This study aims to develop an Experiential Learning–based PJOK instructional model to improve the Basic Movement Skills of elementary school students. The research employed the ADDIE development model, consisting of the stages of analysis, design, development, implementation, and evaluation. The research subjects were fourth-grade students at SD Negeri 15 Pangkalpinang. Data were collected through observations, interviews, questionnaires, expert validation, and BMS tests. Expert validation results indicated that the developed model was highly feasible, with an average validation score of 88.6%. Both limited and extensive trials demonstrated a significant increase in students’ BMS scores (p < 0.05) after the implementation of the learning model. These findings suggest that the Experiential Learning–based PJOK model is not only feasible but also effective in improving elementary students’ fundamental movement skills. In conclusion, the developed model serves as an innovative alternative for PJOK instruction that is more active, reflective, and grounded in meaningful student experiences
Copyright (c) 2025 Widati Amalin Ulfah, Dedy Putranto (Author) https://creativecommons.org/licenses/by-sa/4.0