Bravo's: Journal of Physical Education and Sport Science
Bravo's: Journal of Physical Education and Sport Science Bravo's was first published in 2013 and is regularly published four times yearly. Since 2021, the Ministry of Education, Cultural, Research, and Technology of the Republic of Indonesia has accredited the journal with the grade "SINTA 4" as an achievement for a peer-reviewed journal with excellent management and publication quality. This journal has been accredited by the National Journal Accreditation (ARJUNA), managed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia Number: 177/E/KPT/2024 with the Third Rank (SINTA 3) from 2023 (Volume 11 Issue 3, September 2023) to 2028 (Vol. 16 Issue 2, June 2028).
Physical Education Departement of University PGRI Jombang
Residents' Perceptions of Motorcycle Racing Events: A Social Exchange Theory Analysis
Section: Research Articles Keywords: Motorcycle Racing, Social Exchange Theory, Residents Perception This study examines how the residents of Tanjung Jabung Timur Regency perceives motorcycle racing events at the Zabak National Circuit in Jambi Province, Indonesia. Applying the Social Exchange Theory framework, the research used quantitative data from a survey questionnaire. This method approach explores public opinions on motorsport events, identifying factors that shape these perceptions. The study anticipates a mixed public response, acknowledging both the perceived economic and social benefits alongside concerns about noise, safety, and environmental consequences. Factors such as economic opportunities, community pride, noise pollution, traffic congestion, and environmental degradation are expected to significantly influence public perception. Positive perceptions are likely linked to higher event participation, while negative perceptions may lead to reduced involvement and community resistance. By analyzing the complex interplay of perceived benefits and costs associated with motorcycle racing events, this study provides valuable recommendations for event organizers and local authorities. These recommendations emphasize maximizing economic and social benefits while minimizing negative impacts through effective noise control, traffic management, safety protocols, and enhanced environmental sustainability
Copyright (c) 2025 Endarman Saputra, David Iqroni, Roli Mardian, Wawan Junresti Daya (Author) https://creativecommons.org/licenses/by-sa/4.0
Peningkatan literasi gizi siswa SMP melalui media interaktif canva dalam pembelajaran PJOK
Section: Research Articles Keywords: literasi gizi, label makanan, Canva, media pembelajaran, remaja, NVS Latar Belakang Masalah: Kurangnya kesadaran dan pemahaman pada remaja dalam hal literasi gizi, khususnya dalam hal memahami label makanan yang tertera pada produk makanan menjadi permasalahan yang terjadi saat ini. Rendahnya kemampuan memahami label gizi dapat menyebabkan pemilihan makanan yang tidak sehat dan berdampak pada risiko penyakit degeneratif. Tujuan penelitian ini adalah mengetahui efektivitas penggunaan media pembelajaran interaktif Canva terhadap peningkatan pemahaman label makanan pada siswa Sekolah Menengah Pertama. Pendekatan kuatitatif dipilih pada penelitian ini, dengan menggunakan desain pre-experimental one group pretest posttest, yang melibatkan 62 siswa pada jenjang kelas VIII di salah satu SMP Negeri yang ada di Kabupaten Sidoarjo. Instrumen penelitian ini menggunakan kuesioner Newest Vital Sign (NVS) yang terdiri dari enam pertanyaan untuk mengukur kemampuan literasi gizi siswa. Uji Wilcoxon digunakan dengan bantuan program IBM SPSS 25 untuk menganalisis data yang diperoleh selama penelitian. Hasil: Hasil penelitian menunujukkan adanya peningkatan skor yang signifikan pada kemampuan literasi gizi siswa, nilai pretest (2,31) setelah diberikan perlakuan menggunakan media Canva selama empat pertemuan, nilai posttest meningkat menjadi (4,98). Media pembelajaran Canva terbukti efektif dalam meningkatkan kemampuan siswa dalam memahami label makanan melalui penyajian visual dan fitur yang interaktif. Kesimpulan: Kesimpulan pada penelitian ini menyatakan media pembelajaran Canva mampu memberikan pengaruh yang positif terhadap peningkatan kemampuan literasi gizi siswa, khususnya dalam hal memahami label makanan yang tertera pada produk kemasan.
Copyright (c) 2024 Muhammad Rexi Sharma, Mochamad Ridwan (Author) https://creativecommons.org/licenses/by-sa/4.0
Enhancing physical fitness through school-based morning exercise: an experimental study among children aged 10–12 years
Section: Research Articles Keywords: Elementary-school, Physical activity, Physical fitness, School morning exercise The declining level of physical activity among elementary-school children has become a major health and educational concern, as it contributes to reduced physical fitness, increased sedentary behavior, and lower learning readiness. This study aims to analyze the effect of a structured school morning-exercise intervention on the physical fitness of children aged 10–12 years. A quantitative experimental method using a pretest–posttest control-group design was applied to 120 students from SD Negeri Bakalan, SD Negeri Centong, SD Negeri Warugunung, and SD Negeri Pandan in Kabupaten Mojokerto. The experimental group participated in an eight-week morning-exercise program held three times per week, while the control group continued regular school activities. Data on five physical-fitness components—40 m run, sit-up, vertical jump, 600 m run, and sit-and-reach—were collected using the Tes Kebugaran Jasmani Indonesia (TKJI). Statistical analysis using paired- and independent-sample t-tests revealed significant improvements (p < 0.05) in all components, with medium effect sizes (Cohen’s d ≈ 0.6). The findings confirm that structured rhythmic exercise effectively enhances speed, strength, endurance, and flexibility. This research concludes that school morning exercise is an efficient, low-cost, and sustainable strategy for improving physical fitness and supporting learning readiness. The study contributes to the advancement of evidence-based school health promotion aligned with SDG 3 (Good Health and Well-Being) and SDG 4 (Quality Education), and recommends future research on its long-term cognitive effects
Copyright (c) 2025 Puguh Satya Hasmara, Ilmul Ma'arif, Yudi Dwi Saputra (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan media pembelajaran interaktif berbasis google sites tenis meja siswa sekolah menengah pertama
Section: Research Articles Keywords: Pendidikan olahraga 1; Tenis Meja 2; Multimedia interaktif 3; google sites 4 Penelitian ini bertujuan untuk mengembangkan bahan ajar multimedia interaktif berbasis Google Sites sebagai sarana pendukung dalam pembelajaran tenis meja di tingkat Sekolah Menengah Pertama (SMP). Latar belakang penelitian ini berangkat dari rendahnya minat serta partisipasi siswa dalam mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), khususnya pada cabang olahraga permainan bola kecil seperti tenis meja. Untuk menjawab tantangan tersebut, penelitian ini menerapkan pendekatan integrasi teknologi dalam pembelajaran jasmani guna menciptakan pengalaman belajar yang lebih menarik dan bermakna. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADIIE, yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Sebanyak 90 peserta didik dari tiga SMP di Kota Malang dilibatkan sebagai subjek uji coba serta penilaian efektivitas media. Produk yang dihasilkan berupa media pembelajaran digital yang memadukan video demonstrasi teknik dasar, animasi interaktif, dan kuis untuk mengukur tingkat pemahaman siswa. Hasil penelitian menunjukkan bahwa bahan ajar multimedia berbasis Google Sites dinilai layak dan efektif dalam mendukung proses pembelajaran. Selain meningkatkan pemahaman terhadap materi, media ini juga mampu menumbuhkan motivasi dan keterlibatan aktif siswa. Keunggulan utama media ini terletak pada kemudahan akses melalui berbagai perangkat digital serta kemampuannya untuk diperbarui sesuai kebutuhan. Dengan demikian, inovasi ini memberikan kontribusi nyata terhadap pengembangan pembelajaran PJOK berbasis teknologi di era digital.
Pendidikan olahraga 1; Tenis Meja 2; Multimedia interaktif 3; google sites 4
Copyright (c) 2025 Jati Laksono, Siti Nurrochmah, Supriyadi (Author) https://creativecommons.org/licenses/by-sa/4.0
Latihan plyometric: efektivitasnya dalam meningkatkan daya ledak otot lengan dan tungkai atlet pencak silat remaja
Section: Research Articles Keywords: plyometric, daya ledak, otot, pencak silat Research Problems: Muscle explosive power is one of the dominant physical components in the sport of pencak silat. Research Objective: This study aims to examine the effect of plyometric training in increasing the explosive power of arm and leg muscles in adolescent pencak silat athletes who are members of the Special Athlete Class (KKO) program. Methods: This study is a quasi-experimental study using one-group pretest-posttest. The number of samples involved in this study was 17 adolescent pencak silat athletes who are actively registered in the Special Athlete Class (KKO) program. Arm muscle explosive power was measured through the Medicine Ball Throw Put Test (MBTP), while leg muscle explosive power was measured using the Standing Broad Jump Test. Data analysis used the Shapiro-Wilk normality test and paired sample t-test with a significance level of 0.05. Results: Arm muscle explosive power increased from 2.07 ± 0.24 m to 2.24 ± 0.28 m (t(16) = 6.596; p < 0.001), while leg muscle explosive power increased from 4.51 ± 0.60 m to 5.14 ± 0.83 m (t(16) = 3.607; p = 0.002). The effect sizes obtained were categorized as large (Cohen's d = 1.60 for arm muscles and 0.87 for leg muscles). Conclusion: Plyometric training significantly increased arm and leg muscle explosive power in adolescent pencak silat athletes participating in the Special Sports Class (KKO) program. Plyometric training can be recommended as a form of routine training to optimize the physical capacity and performance of adolescent pencak silat athletes.
Copyright (c) 2025 Prayogi Dwina Angga, Deddy Whinata Kardiyanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Model pembelajaran PJOK berbasis experiential learning untuk meningkatkan basic movement skills
Section: Research Articles Keywords: Model Pembelajaran PJOK, Experriental Learning, Basic Movement Skills, ADDIE The low mastery of Basic Movement Skills (BMS) among elementary school students remains a fundamental issue in Physical Education, Sports, and Health (PJOK) learning. Many instructional activities are still teacher-centered and provide limited opportunities for students to engage in direct learning experiences. This condition leads to suboptimal development of fundamental movement abilities, which should serve as the foundation for students’ competence in performing various physical activities. This study aims to develop an Experiential Learning–based PJOK instructional model to improve the Basic Movement Skills of elementary school students. The research employed the ADDIE development model, consisting of the stages of analysis, design, development, implementation, and evaluation. The research subjects were fourth-grade students at SD Negeri 15 Pangkalpinang. Data were collected through observations, interviews, questionnaires, expert validation, and BMS tests. Expert validation results indicated that the developed model was highly feasible, with an average validation score of 88.6%. Both limited and extensive trials demonstrated a significant increase in students’ BMS scores (p < 0.05) after the implementation of the learning model. These findings suggest that the Experiential Learning–based PJOK model is not only feasible but also effective in improving elementary students’ fundamental movement skills. In conclusion, the developed model serves as an innovative alternative for PJOK instruction that is more active, reflective, and grounded in meaningful student experiences
Copyright (c) 2025 Widati Amalin Ulfah, Dedy Putranto (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis strategi bertahan Indonesia vs Autralia leg ke-2 kualifikasi piala dunia 2026
Section: Research Articles Keywords: sepak bola, strategi bertahan, pressing This study aims to analyze the defensive strategies used by the Indonesian National Team against the Australian National Team in the second leg of the 2026 FIFA World Cup Asian Qualifiers. The research employed a descriptive quantitative method, with data obtained through observation of match video recordings. The recordings were analyzed using manual coding, where each instance of defensive play was coded according to operational definitions: high pressing involves pressing opponents near their defensive line, middle pressing occurs in the midfield area, and low pressing involves waiting for the opponent in the defensive zone while maintaining a compact formation. Observations were conducted by a primary observer experienced in football tactical analysis, and the reliability of the observations was ensured through an inter-rater test with an additional observer to confirm coding consistency. The analysis aimed to identify and calculate the success rate of each defensive style. The results showed that low pressing was the most effective strategy with a success rate of 64.2%, followed by high pressing at 63.5%, while middle pressing only reached 42.8%. These findings indicate that low pressing aligns best with the Indonesian National Team's playing style, emphasizing discipline, compactness, and effectiveness in executing quick counterattacks. Therefore, the implementation of appropriate defensive strategies can enhance overall game stability and effectiveness.
Copyright (c) 2025 Moh Raziqi Luthfi, Rizki Apriliyanto, Ahmad Sulaiman (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis jenjang karir siswa sekolah sepak bola Biting Putra Jaya
Section: Research Articles Keywords: Jenjang karier; Atlet muda; SSB Biting Putra Jaya This study aims to analyze the career development of students at the Biting Putra Jaya (BPJ) Football School (SSB) after participating in the Soeratin U-15 Cup from 2023 to 2025. The research method used was descriptive quantitative with a longitudinal design. The study subjects were 14 students, all of whom were sampled using a total sampling technique. Data were collected through documentation, observation, and interviews with coaches and SSB administrators. Descriptive analysis was conducted by calculating the percentage of student activity each year, the level of competition participated in, and involvement in ongoing coaching activities. The results showed that only 8 students (57.1%) were still actively competing until 2025, while 6 students (42.9%) dropped out or took a break. This decline in participation was influenced by motivational factors, academic priorities, limited facilities, and lack of access to advanced competitions and selection. The study's conclusions confirm that coaching at SSB BPJ has been running quite well at the basic stage, but a long-term athlete development strategy is needed through increased psychological support, academic partnerships, and a sustainable competitive network.
Jenjang karier; Atlet muda; SSB Biting Putra Jaya
Copyright (c) 2025 Mohammad Iqbal Iqbal, Rizky Apriliyanto, Ahmad Sulaiman (Author) https://creativecommons.org/licenses/by-sa/4.0
Meningkatkan kemampuan sikap lilin senam lantai melalui metode mengajar menggunakan bantuan tembok SD Inpres Biromaru
Section: Research Articles Keywords: Candle Attitude Skills, Assistive Media The PJOK learning method at SD Inpres Biromaru is still conventional, without variations in techniques or supporting media to help students successfully learn the movement. This has an impact on fourth-grade students who are unable to perform the candle pose (shoulder stand) with the correct technique, resulting in their performance being considered incomplete based on the minimum mastery criterion (KKM) of 70 set by the school. This study aims to determine efforts to improve candle pose skills through the use of instructional aids among fourth-grade students at SD Inpres Biromaru. The method used was a descriptive method with a classroom action research (CAR) design. The research subjects consisted of 18 fourth-grade students. Data analysis was carried out using the percentage of mastery achievement. The results showed that in the pre-cycle stage, the lowest student score was 50.00 and the highest was 76.67, with an average of 64.62. In Cycle I, the lowest score increased to 60.00, the highest to 83.33, and the average to 72.55. In Cycle II, the lowest score reached 63.33, the highest 90.00, and the average 76.37. The percentage of student mastery in the pre-cycle was 22.16% (4 students), increased to 27.72% (5 students) in Cycle I, and reached 61.76% (21 students) in Cycle II. Overall, the mastery level reached 77.76% or 14 students, which falls into the moderate category.
Copyright (c) 2025 Gunawan Gunawan, Fatimah Fatimah, Humaedi Humaedi, Muh. Tris Maulana Daipaha (Author) https://creativecommons.org/licenses/by-sa/4.0
Rancang bangun net portabel pembelajaran bola voli difabel
Section: Research Articles Keywords: net, innklusi, difabel, bola voli One of the most important components of volleyball is the net. The net serves as a boundary for the playing area and determines the height at which the ball must pass. Volleyball nets generally have inflexible heights and designs, making the learning process difficult for students with disabilities, such as those in wheelchairs or individuals with limited mobility. This condition can decrease learning motivation, reduce active engagement, and even pose safety risks if not properly adapted. Innovation in the design of a portable net is a relevant solution to overcome these obstacles. Portable nets allow for height and width adjustments as needed, are easily transported, and can be installed in various locations, both indoors and outdoors. Furthermore, the lightweight yet sturdy materials and construction will support mobility and safety, making volleyball learning for people with disabilities more inclusive and effective. This study uses a Research and Development (R&D) approach to design and test a portable net prototype as a volleyball learning tool for students with disabilities. The R&D method was chosen because it is suitable for producing innovative educational products, from planning, manufacturing, to feasibility testing. In general, the research stages include observation, interviews and design plans. The design research for a portable net as a volleyball learning tool for students with disabilities produces a product in the form of a portable volleyball net that can be adjusted in height, is lightweight, and easy to move so that it supports the inclusive learning process for students. The final product is a portable volleyball net for students with disabilities. It is lightweight, easy to move, and easy to adjust in height, safe and durable, with a feasibility level of >90% according to experts and users, proven to increase the participation and motivation of students with disabilities in volleyball learning, these results indicate that the design of a portable net has succeeded in meeting the needs of inclusive, practical, and effective volleyball learning tools for students with disabilities.
Copyright (c) 2025 Danis Prasetiya (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis kuantitatif butir soal TPA tryout mahasiswa PPG prodi pendidikan jasmani, olahraga dan kesehatan UM
Section: Research Articles Keywords: Tes Potensi Akademik, PPG, Pendidikan Jasmani, Olahraga dan Kesehatan, Tes, Mahasiswa, Tes Potensi Akademik, PPG, PJOK Tujuan TPA ialah untuk menilai kualitas intelektual, bakat serta kemampuan seseorang dalam bidang akademik. Tujuan penelitian ini menganalisis hasil tryout TPA pada mahasiswa PPG program studi PJOK. Teknik analisis data yang digunakan adalah analisis butir soal secara kuantitatif. Tahapan dalam analisis data meliputi 1) analisis tingkat kesukaran butir soal tryout, 2) mengukur daya beda, 3) analisis validitas butir soal tryout, 4) menguji distraktor pilihan jawaban dan 5) analisis realiabilitas menggunakan Cronbach’s Alpha. dari 35 butir soal tryout yang telah diberikan pada 523 mahasiswa PPG program studi PJOK masih harus ditingkatkan dengan hasil tingkat kesukaran mudah sebanyak 20 butir soal (p > 0,70), sedangkan tingkat kesukaran sedang sebanyak 14 butir soal (0,30 ≤ p ≤ 0,70) dan 1 butir soal pada tingkat kesukaran sulit (p < 0,30). Hasil analisis daya beda terdapat 20 butir soal termasuk dalam kategori cukup dan 15 butir soal termasuk kategori jelek. Hasil analisis validitas butir soal terdapat 11 butir soal yang dianggap tidak valid dikarenakan r < 0,3. Namun terdapat data yang menunjukkan butir soal valid tapi beberapa butir soal memiliki korelasi yang rendah dikategorikan sebagai tidak valid dan perlu untuk digugurkan. Hasil analisis distraktor terdapat 7 butir soal yang tidak berfungsi sehingga butir soal tersebut perlu dibuang atau digugurkan. Hasil analisis reliabilitas dihasilkan sebesar 0,823 untuk keselurhan 35 butir soal atau pada tahap awal sebelum digugurkan atau revisi. Kemudian meningkat menjadi 0,831 untuk 28 butir soal yang tersisa atau setelah dilakukan pengguguran. Hasil tersebut menunjukkan bahwa instrumen tes memiliki tingkat reliabilitas yang tinggi.
Tes Potensi Akademik, PPG, Pendidikan Jasmani, Olahraga dan Kesehatan, Tes, Mahasiswa
Copyright (c) 2025 Siti Nurrochmah (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan model permainan dalam pembelajaran senam lantai terhadap hasil belajar guling depan
Section: Research Articles Keywords: Gymnastics Forward Roll, Learning Innovation, Games Approach, Learning Achievement Latar Belakang Masalah: Pembelajaran senam lantai, khususnya gerakan guling depan dalam mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), menghadapi berbagai tantangan. Siswa sering kesulitan menguasai teknik guling depan karena metode konvensional yang monoton dan kurang menarik. Kondisi ini menurunkan motivasi serta hasil belajar siswa, sehingga dibutuhkan pendekatan inovatif melalui model permainan. Tujuan Penelitian: Tujuan penelitian ini adalah untuk mengembangkan dan menguji kelayakan model permainan dalam pembelajaran senam lantai guna meningkatkan hasil belajar guling depan peserta didik. Metode: Penelitian ini merupakan Research and Development (R&D) dengan model ADDIE, dan pada tahap implementasi menggunakan desain One-Group Pretest–Posttest selama tiga kali pertemuan. Sampel ditentukan dengan cluster random sampling melalui undian kertas dari 9 kelas paralel, dan terpilih kelas VII-C berjumlah 30 siswa (16 laki-laki, 14 perempuan). Instrumen pengetahuan dan keterampilan telah melalui uji validitas dan reliabilitas sebelum digunakan. Analisis data dilakukan dengan uji Shapiro–Wilk pada selisih skor, dan Wilcoxon Signed-Rank Test ketika distribusi tidak normal. . Hasil: Hasil penelitian menunjukkan peningkatan signifikan pada aspek pengetahuan (pretest = 11,80; posttest = 15,30; peningkatan sebesar 3,50 poin atau 29,66%; Z = −4,873; p < 0,001; r = 0,89) dan keterampilan (pretest = 24,07; posttest = 45,80; peningkatan sebesar 21,73 poin atau 90,32%; Z = −4,912; p < 0,001; r = 0,90). Kesimpulan: Penelitian ini menyimpulkan bahwa model permainan terbukti efektif meningkatkan pengetahuan, keterampilan teknik, dan motivasi siswa. Model ini direkomendasikan sebagai alternatif strategi pembelajaran PJOK untuk memperkuat kualitas pendidikan jasmani di sekolah.
Copyright (c) 2025 Syalsabila Ira Mawardani, Bayu Budi Prakoso, Irma Febriyanti, Vega Candra Dinata, Akhmad Khusairi (Author) https://creativecommons.org/licenses/by-sa/4.0
Hubungan antara screen time dengan kesehatan mental pada siswa Sekolah Menengah Pertama
Section: Research Articles Keywords: screen time, kesehatan mental, remaja, SMP Latar Belakang Masalah: Peningkatan penggunaan perangkat digital oleh remaja menimbulkan kekhawatiran terhadap dampaknya pada kesehatan mental. Screen time yang berlebihan sering dikaitkan dengan gangguan psikologis seperti stres dan kecemasan. Oleh karena itu, penting untuk mengkaji apakah durasi screen time berhubungan langsung dengan kondisi psikologis siswa. Tujuan Penelitian: Penelitian bertujuan untuk mengetahui apakah terdapat hubungan antara screen time dengan kesehatan mental pada siswa SMP Negeri 23 Surabaya. Metode: Menggunakan pendekatan deskriptif kuantitatif dengan desain korelasional. Sampel terdiri dari 129 siswa kelas VII, VIII dan IX yang terpilih menggunakan teknik cluster random sampling. Instrumen penelitian meliputi angket screen time dan kuesioner Mental Health Quality of Life (MHQoL) yang telah divalidasi. Analisis data dilakukan secara deskriptif dan inferensial menggunakan uji korelasi Spearman. Hasil: Rata-rata screen time siswa mencapai 5,44 jam per hari, melampaui batas yang direkomendasikan. Penggunaan tertinggi terjadi pada malam hari, terutama untuk media sosial dan bermain game. Kesehatan mental siswa berada pada kategori sedang hingga tinggi. Namun, uji korelasi Spearman menunjukkan tidak terdapat hubungan signifikan antara screen time dan kesehatan mental (ρ = 0,052; p = 0,561). Kesimpulan: Durasi screen time tidak terbukti secara statistik memengaruhi kesehatan mental siswa. Hal ini kemungkinan dipengaruhi oleh kondisi mental siswa yang relatif baik, dukungan sekolah dan orang tua dalam mengedukasi penggunaan gadget, serta partisipasi siswa dalam aktivitas fisik seperti ekstrakurikuler dan olahraga.
Copyright (c) 2025 Diva Reninta Lovyana, Nanik Indahwati (Author) https://creativecommons.org/licenses/by-sa/4.0
Blended learning dalam pendidikan jasmani: Strategi integratif untuk meningkatkan kreativitas dan keterampilan problem solving
Section: Research Articles Keywords: blended learning, creativity, problem solving, physical education Physical Education. The shift in learning approaches in the digital era has encouraged teachers to combine online and offline methods to enhance student engagement and learning effectiveness. Using a systematic literature review method, this study analyzes 15 national and international scientific articles published over the last five years (2019–2024), which discuss the implementation of blended learning in Physical Education and its impact on students' cognitive aspects. The analysis shows that blended learning can enhance student creativity by providing space for independent exploration through digital media and collaborative work during offline activities. Students become more confident in expressing ideas and creative solutions when facing challenging learning situations. Furthermore, this approach has proven effective in developing problem-solving skills through project-based and contextual case study learning. Active student involvement in formulating, testing, and evaluating solutions plays a crucial role in the learning process. Overall, blended learning offers a flexible and adaptive approach in Physical Education, not only improving physical skills but also strengthening students' cognitive development. Therefore, teachers are encouraged to design learning strategies that integrate technology with physical activities to achieve more holistic learning outcomes
Copyright (c) 2025 Gregorius Andrea Mustikaningrat, Augustina Sulastri (Author) https://creativecommons.org/licenses/by-sa/4.0
Persepsi guru pamong terhadap kompetensi mahasiswa PLP pendidikan jasmani di SMA kabupaten Jombang
Section: Research Articles Penelitian ini dilaksanakan untuk mengetahui persepsi guru pamong mengenai kompetensi mahasiswa PLP universitas PGRI Jombang yang suatu saat bisa dijadikan bahan evaluasi agar mahasiswa bisa mengajar lebih baik kedepannya. Penelitian ini menggunakan pendekatan deskriptif Kuantitatif. Subjek dalam penelitian ini ialah semua guru pamong yang mengajar pendidikan jasmani yang terdapat di SMA se-Kecamatan Jombang. Subjek tersebut berjumlah 12 guru pamong pendidikan jasmani, yang dimana sekolahnya terdapat mahasiswa PLP se-Kecamatan Jombang di 7 sekolahan yang berbeda. Penelitian ini memakai angket sebagai instrumen Hasil penelitian berdasarkan beberapa kompetensi yang harus dimiliki oleh kompetensi mahasiswa PLP prodi pendidikan jasmani yaitu kompetensi pedagogik masuk dalam kategori baik dengan jumlah skor 84%, kompetensi kepribadian masuk dalam kategori sangat baik dengan jumlah skor 88%, kompetensi sosial masuk dalam kategori sangat baik dengan jumlah skor 100%, dan kompetensi professional masuk dalam kategori baik dengan jumlah skor 83%. Dengan demikian, kompetensi mahasiswa PLP prodi pendidikan jasmani menunjukkan hasil secara keseluruhan dengan kategori sangat baik sebesar 88,76%. Penelitian lanjutan diharapakan dapat lebih terfokus kepada perbaikan pada tiap indikator kompetensi seperti kreatifitas pembelajaran dengan media yang inovatif baik di dalam kelas maupun di luar kelas, agar kualitas mahasiswa PLP prodi pendidikan jasmani dan output yang dihasilkan setelah lulus lebih baik lagi.
Copyright (c) 2025 MECCA PUSPITANINGSARI, Aditya Harja Nenggar (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan media pembelajaran audio visual renang gaya dada untuk meningkatkan hasil belajar
Section: Research Articles Keywords: Media Audio Visual, Renang Gaya Dada, Hasil Belajar, Keterampilan Renang, Pengembangan Pembelajaran Latar Belakang Masalah: Penelitian ini dilatarbelakangi oleh masih seringnya terjadi kasus tenggelam di kolam renang akibat kurangnya keterampilan dan pengetahuan renang. Media audio visual dan alat bantu diyakini dapat meningkatkan kemampuan tersebut. Tujuan penelitian ini adalah mengembangkan media pembelajaran audio visual renang gaya dada untuk meningkatkan hasil belajar peserta didik. Metode: Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE. Sampel diperoleh melalui cluster random sampling menggunakan aplikasi Google Spin, sehingga terpilih kelas VIII-A dengan jumlah 31 siswa. Instrumen pengetahuan berupa 12 soal valid, sedangkan keterampilan dinilai oleh 3 rater bersertifikat dengan konsistensi baik. Data dianalisis secara deskriptif menggunakan skala Likert (1–4), uji normalitas Shapiro-Wilk, serta uji beda Paired T-Test dengan taraf signifikansi 0,05 melalui SPSS. Hasil: Hasil penelitian menunjukkan media pembelajaran yang dikembangkan dinyatakan sangat layak dari aspek materi (99%), media (98%), dan praktisi (99%). Hasil belajar siswa juga mengalami peningkatan signifikan. Pada aspek pengetahuan, nilai pretest 3,94 meningkat menjadi 9,84 (149%, p < 0,001). Pada aspek keterampilan, nilai pretest 31,29 meningkat menjadi 60,10 (92%, p < 0,001). Kesimpulan: Kesimpulan penelitian menyatakan peningkatan pengetahuan lebih tinggi dibanding keterampilan, kemungkinan karena durasi latihan fisik lebih singkat dibanding paparan informasi kognitif melalui media. Guru PJOK disarankan menayangkan video terstruktur berdurasi ≤ 10 menit sebelum praktik, dilaksanakan minimal empat pertemuan, dengan penggunaan swimboard serta rubrik penilaian baku dan penilai ganda.
Copyright (c) 2025 Muhammad Rizki Ramadhani, Bayu Budi Prakoso, Setiyo Hartoto, Vega Candra Dinata, Slamet Riyadi (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis performa borneo fc di liga sepak bola indonesia: sebuah kajian longitudinal
Section: Research Articles Keywords: Borneo FC Performance,, Indonesian Football League, Longitudinal This research aims to analyze the development of Borneo FC performance in the 2023-2024 Indonesian League 1 season. Using the longitudinal method, the data analyzed includes match statistics, standings, goals scored and goals conceded. The results showed that Borneo FC accumulated 70 points, making it team with the 3rd most points in League 1 this season. They averaged 2.06 points per game, scored 53 goals, making them the second highest scoring team in League 1. The average goals scored per game reached 1.56, showing the sharpness of team's front line. Only 31 goals conceded, making it the lowest conceding team in League 1. The ratio of goals scored and conceded (0.65). The correlation (R) is 0.558from the output obtained the coefficient of determination (R Square) of 0.312, where the effect of goals on points is 31.2%. Tactical changes, coaching changes, and effective management contributed to the team's improved performance. In addition, club's stable financial health and strategic transfer policy supported club's growth. Based on these findings, recommendations for infrastructure improvements, youth development, better financial management, and long-term strategies are suggested to ensure Borneo FC continued success. This analysis provides valuable insights for club management, coaches, and other stakeholders in future strategic decision-making.
Copyright (c) 2025 Iknasius Lagu, Agusti Mardikaningsih, Winarno, Hari Pamungkas , Sudari (Author) https://creativecommons.org/licenses/by-sa/4.0
Implementasi Model Pembelajaran TGFU ( Teaching Games For Understanding) Dalam Meningkatkan Minat Siswa Terhadap Pendidikan Jasmani
Section: Research Articles Keywords: TGFU, Interest, Model, Student Interest has a very big influence on learning outcomes, if the learning material being studied does not match the student's learning interests, then the student will not learn as well as possible, because there is no special attraction. So that students are lazy to learn, students do not get satisfaction from the lesson. Interest is a constant tendency to pay attention and remember some activities that someone is interested in, paid attention to continuously accompanied by a sense of pleasure. Students who have high interest encourage students to be more enthusiastic and diligent in their learning, students will always be enthusiastic and always interested in every material taught. A teacher really needs to do various ways to be able to increase student interest in learning. In order for student interest in learning to increase, teachers need to innovate in learning. One thing that teachers need to pay attention to in order to be able to increase interest in learning in physical education. An important play model is owned by teachers in every learning. Good technical group games are not enough to show performance when learning. The purpose of this study was to determine the implementation of technology games for understanding for students in physical education. The research method used was an experiment with a pretest and posttest group design. The population of this study was junior high school students in grade VIII. The sampling technique used in this study was cluster random sampling, with 48 participants. This study was conducted for 6 weeks with 12 meetings with 90 minutes each meeting. Data analysis used paired samples t-test. The results of the study showed that there was a significant influence of the implementation of the Teaching Games for Understanding (TGFU) model. The TGFU model in practice in the field prioritizes a play approach that can encourage students to do various play groups better. The conclusion of this study is that the TGFU model is very effective to be applied in physical education learning groups in high school. In further research, the TGFU model can be applied to different levels of education.
Copyright (c) 2025 Chesia Glauca, Topo Yono, Ahmad Sulaiman (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengembangan model pembelajaran project based learning dalam mata kuliah kewirausahaan Departemen PJKR FIK UM
Section: Research Articles Keywords: Project-Based Learning, entrepreneurship The purpose of this research is to develop a Semester Learning Plan (RPS) for the Entrepreneurship course for students of the Department of Physical Education, Health, and Recreation at the Faculty of Sports Science, State University of Malang. The method used is the R&D 4D model. The 4D model is one of the research and development models consisting of four steps: Define, Design, Develop, and Disseminate. The development results indicate that the implementation of Project-Based Learning (PBL) in the development of the Semester Learning Plan (RPS) for the Entrepreneurship course is effective in enhancing students' practical skills, particularly in creativity, problem-solving, collaboration, and management. Through this approach, students are given the opportunity to engage directly in entrepreneurship projects that integrate theory and practice, thus better preparing them to face the challenges of the business world.
Copyright (c) 2025 Febrita Paulina Heynoek, Lokananta Teguh Hari Wiguno, Ari Wibowo Kurniawan, Fajar Raya Ferdinal, Prof. Norlena Salamudin, Exy Kanduwi (Author) https://creativecommons.org/licenses/by-sa/4.0
Penerapan model pembelajaran kooperatif berbasis permainan terhadap hasil belajar keterampilan bermain bola voli
Section: Research Articles Keywords: cooperative game-based learning, learning outcomes, volleyball skills This study aims to determine the effect of the application of a cooperative game-based learning model on the learning outcomes of volleyball playing skills in Dampit State Junior High School students. This study applied experimental method with pretest-posttest group design. The research sample included 60 students from class VIII who were divided into two groups, namely the experimental group and the control group. The experimental group received the intervention of a game-focused cooperative learning model, while the control group underwent learning with conventional methods. The data obtained in this study were taken through testing volleyball playing skills and observation sheets. The results showed that there was a significant difference in learning outcomes of volleyball playing skills between the experimental group and the control group with a Sig. (2-tailed) of 0.00 > 0.05. The maximum value on the pre-test of game-based cooperative learning is 85 on conventional learning 80. The minimum score on the posttest of game-based cooperative learning was 93 and on conventional learning was 82. The average value in game-based cooperative learning pre-test 76.95, posttest 85.70 while in conventional learning pre-test 74.60 and posttest 77.35, from the results of learning improvement it can be concluded that there are differences in the improvement of student learning outcomes better control class than conventional. This shows that the application of a game-focused collaborative learning model is effective in improving the learning outcomes of volleyball playing skills among Dampit State Junior High School students.
Copyright (c) 2025 Daviet Dwi Saputra Daviet, Ahmad Lani, Agusti Mardikaningsih, Hari Pamungkas Hari, Muhammad Nidomuddin (Author) https://creativecommons.org/licenses/by-sa/4.0
Application of problem based learning to improve lower passing volleyball for 5th grade students
Section: Research Articles Keywords: problem based learning, psychomotor learning outcomes, lower passing The failure of volleyball psychomotor learning outcomes is because not all children can perform the basic movements of lower passing properly. The objective of this research is to measure the psychomotor learning outcomes of lower passing by applying problem-based learning as a learning model. The design of classroom action research with a two-cycle diagram was applied involving 29 children (Male=14, Female=15, Mage=11,034) as the sample of this research. Percentage calculation and descriptive statistics are the analysis techniques determined with the help of Microsoft Excel to review the proportion of completeted and non completed of psychomotor learning outcomes. The results of the study showed an increase in the average value from cycle I of 70.93 to 77.51 in cycle II. Meanwhile, the results of the frequency distribution of completeness also increased from cycle I of 65.50% (19 students) to 82.20% (24 students) in cycle II. The results in this study have contributed to affirming PBL as a model worthy of being used as an alternative learning strategy for volleyball lower passing, especially in the psychomotor domain. Self-confidence, motivation level, and learning burnout experienced by students are observational notes of obstacles that are not considered as objective measures in this study. Future researchers need to take into account these predictor variables in depth through multivariate analysis
Copyright (c) 2025 Mohammad Nur Fahmi Setyo Aji, Raymond Ivano Avandi, Mokhamad Fuad Nudyanda, Muhammad Alfan Asyhari, Muhammad Brillian Rifti Aditia, Muhammad Fafi Nu’amil Aufa (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh senam aerobik low impact dan yoga terhadap aerobic endurance dan tingkat stres wanita usia 30-40 tahun
Section: Research Articles Keywords: Low Impact Aerobic Gymnastic, Yoga, Aerobic Endurance, Health Stress Increases the age of a person then the effect on the physical conditions. Someone needs to do a sport that is measurable and regularly, especially in women age 30-40 years. This research aims to analyze the magnitude of the influence of low impact aerobic gymnastics and yoga to aerobic endurance and health stress, with the kind of quasy experimental research. Research instrument used a treadmill test to measure the aerobic endurance and perceived stress scale instrument for measure the health stress. The sample person 50 women age 30-40 years for low impact aerobic gymnastics and yoga group. The research for aerobic endurance on low impact aerobic gymnastic obtained increased an average of 1,85 ml/kg/min and the average yoga 1,7 ml/kg/min. to health stress on low impact aerobic gymnastics occur an decrease amount to 5,5 points and yoga of 7,65 points. Next to the t-test results obtained, there was a significant difference in increase influence on health stress (P<0,05) and aerobck endurance there was no significant difference in its increase (P>0,05). So that the low impact aerobic gymnastics further enhance aerobic endurance and yoga further decrease of stress level that enhance health stress.
Copyright (c) 2025 Noortje Anita Kumaat (Author) https://creativecommons.org/licenses/by-sa/4.0
Design of STEM-based teaching materials for basketball
Section: Research Articles Keywords: Teching Material, Physical Education, STEM, Basketball This study aims to apply STEM-based teaching materials to learn Physical Education in Junior High School basketball material. This study uses a development research approach, the ADDIE model. The results showed that STEM-based teaching materials in junior high school basketball materials have been assessed as feasible to apply to students based on expert assessment. In the first validity test, the score obtained was 90%, with a very feasible category with some improvements. In the second validity test, the product scored 93% with a very feasible category without improvement, and in the third validity test, the score obtained was 97% with a very feasible category. At the implementation stage, STEM-based teaching materials proved effective when applied to basketball learning. This can be seen from the increase in the average value of student learning outcomes, with a pretest value of 72.52 which increased to 78.17 on the post-test, with a tcount of 8.982> ttable 1.675 at α = 0.05. So, it can be concluded that STEM-based teaching materials on basketball material at the Junior High School level are valid, applicable, effective, and feasible to use.
Copyright (c) 2024 Oktaria Novia Kurnia Sari, Wahyu Indra Bayu, Arizky Ramadhan, Iyakrus Iyakrus, Meirizal Usra, Herri Yusfi (Author) https://creativecommons.org/licenses/by-sa/4.0
Optimalisasi model pembelajaran direct intruction terhadap keterampilan guling depan pada siswa sekolah dasar
Section: Research Articles Keywords: Learning Model, Direct Instruction, Front Roll. The learning model is a form designed to support learning in schools in this case the direct instruction learning model in other words direct learning which is a learning model that is applied procedurally and structured, the purpose of the study is to see the optimal direct instruction learning model used for front roll skills. This study uses experimental research with a quantitative research approach, the sample for this study is fourth grade students at Suko 2 State Elementary School with a total of 53 students and sampling with purposive sampling, the design uses One Group Pre-test Post-test Design data collection with front roll skills tests, data analysed descriptively and paired simple t test. The results of the study for the pre-test with a min value of 5.00, max 8.00, mean 6.5283, standard deviation 0.89020. Meanwhile, the post test data results show a min value of 5.00, max 8.00, mean 7.3774, for a standard deviation of 0.71324. As for the different test results, the sig value is 0.00 <0.05. The conclusion that it can be said that the application of the direct instruction model is optimal for the front roll skills of Suko 2 State Elementary School students
Learning Model, Direct Instruction, Front Roll.
Copyright (c) 2025 khristyana ekatarani (Author) https://creativecommons.org/licenses/by-sa/4.0
Efektivitas latihan ball mastery terhadap keterampilan dribbling pada pemain deny soccer academy U15
Section: Research Articles Keywords: Ball Mastery, Dribbling, Latihan, Sepak Bola Research Problems: This study was motivated by the fact that the dribbling skills of Deny Soccer Academy U15 players still vary and most have not yet achieved stable performance, partly due to the tendency of players to spend more time using social media, which has resulted in low frequency of independent training and limited studies on the U15 age group. This study aims to analyse the effectiveness of ball mastery training in improving dribbling skills among players at Deny Soccer Academy U15. Methods: This study employed an experimental design with a one-group pretest–posttest model. A total of 20 U15 players were selected through purposive sampling based on the criteria of training activity and physical readiness. The ball mastery training programme was conducted over four weeks with a total of 16 training sessions, covering the sole tap, inside to inside, outside cut, inside outside, and pull push techniques. Dribbling ability was measured using the Bobby Charlton Slalom Dribbling Test before and after the treatment. Statistical analysis used descriptive tests, Shapiro Wilk normality tests, and paired sample t tests with a significance level of 0.05. Results: The results of the study showed a significant improvement in dribbling ability after participating in the ball mastery training programme. The average dribbling time decreased from 18.40 seconds in the pretest to 16.14 seconds in the posttest. The paired sample t-test showed a Sig. (2-tailed) value < 0.001, indicating a significant difference between the scores before and after the treatment. Conclusion: Ball mastery training has proven effective in improving the dribbling skills of Deny Soccer Academy U15 players. The training programme, which is structured, repetitive, and combined with static and dynamic warm-ups, improves ball control, speed of movement, and player stability when dribbling. This training can be an important part of warm-up sessions and technical training in youth football coaching. Keywords: Ball Mastery, Dribbling, Training, Football
Copyright (c) 2025 Rafli Jaya Danuarta, Rizki Apriliyanto, Ahmad Sulaiman (Author) https://creativecommons.org/licenses/by-sa/4.0
Project-based learning untuk meningkatkan berpikir kritis dalam pjok
Section: Research Articles Keywords: Project based learning, critical thinking, physical education Physical Education learning in elementary schools still often focuses solely on motoric aspects, so that strengthening students' cognitive aspects is less than optimal. This study aims to examine the effectiveness of the Project-Based Learning (PjBL) model in improving students' critical thinking skills in PJOK subjects. The method used is quantitative with a pretest-posttest design, involving 33 grade IV students at SDN Sidodadi II Taman, Sidoarjo, who were selected randomly. The instrument in the form of a critical thinking questionnaire was compiled based on five main indicators: formulating problems, analyzing, evaluating, being open to alternatives, and expressing opinions based on facts. The results of the paired sample t-test showed a significant increase (p = 0.000 <0.05) after the implementation of PjBL. These findings indicate that PjBL is effective in encouraging active involvement, collaboration, and analytical thinking of students in PJOK learning.
Copyright (c) 2025 Cecep Yuli Purnomo, Anung Priambodo, Setiyo Hartoto (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis minat dan motivasi dalam mengikuti ekstrakurikuler futsal di SMK Muhammadiah 4 Sukorejo
Section: Research Articles Keywords: Minat, Motivasi, Ekstrakurikuler Penelitian ini bertujuan menganalisis tingkat minat dan motivasi siswa dalam mengikuti kegiatan ekstrakurikuler futsal di SMK Muhammadiyah 4 Sukorejo, baik intrinsik maupun ekstrinsik, serta faktor-faktor yang memengaruhinya. Metode penelitian menggunakan pendekatan deskriptif kuantitatif dengan desain survei. Populasi penelitian adalah seluruh siswa peserta ekstrakurikuler futsal yang dijadikan responden melalui teknik total sampling. Instrumen penelitian berupa angket skala Likert yang memuat indikator minat dan motivasi, kemudian data dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa minat dan motivasi siswa berada pada kategori sedang hingga tinggi. Sebanyak 82% siswa memiliki motivasi intrinsik yang dominan, ditunjukkan melalui rasa senang, kepuasan pribadi, dan semangat berprestasi. Sementara itu, 74% siswa terdorong oleh motivasi ekstrinsik, seperti dukungan pelatih, pengakuan sosial, dan ketersediaan fasilitas sekolah. Dapat disimpulkan bahwa minat dan motivasi siswa relatif baik, namun masih perlu penguatan melalui perbaikan sarana, peningkatan kualitas pembinaan, dan penerapan strategi motivasional yang lebih variatif. Temuan ini diharapkan memberi kontribusi bagi sekolah dan pembina ekstrakurikuler dalam merancang program futsal yang lebih efektif serta memperkaya literatur mengenai psikologi olahraga di lingkungan pendidikan menengah
Copyright (c) 2025 Amar Dahlan R, Ibnu Fatkhu Royana, Danang Aji Setiyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
Analisis Tingkat Kemampuan Teknik Dasar Bermain Bolavoli Pada Atlet Putra STKIP PGRI Sumenep
Section: Research Articles Studi ini meneliti pemain putra yang bermain bola voli di STKIP PGRI Sumenep dalam keterampilan teknik dasar seperti servis, spike, dan blok. Penelitian ini bertujuan untuk mengetahui tingkat kemampuan teknik dasar bermain bolavoli pada atlet. Penelitian ini menggunakan metode kuantitatif dengan pendekatan observasional.’ Hasil analisis statistik keterempilan dalam lima set pertandingan menunjukkan kemampuan servis yang cukup baik; tingkat keberhasilan masuk mencapai 85% hingga 100%, tetapi perolehan poin hanya 0% hingga 10%. Dalam analisis keterampilan spike, pemain berhasil mencetak poin dengan persentase tertinggi 58.3% pada set keempat, tetapi ketidakstabilan terlihat pada set lain, dengan kegagalan spike 11.1% hingga 16.6%. Ini menunjukkan bahwa masih ada ruang untuk peningkatan. Secara keseluruhan, hasil penelitian menunjukkan bahwa pemain putra STKIP PGRI Sumenep memiliki kemampuan servis yang cukup baik dalam hal masuknya servis, tetapi mereka masih perlu memperoleh poin yang lebih banyak. Meskipun konsistensi masih diperlukan, keterampilan spike menunjukkan tren yang cukup baik. Karena tingkat kegagalannya yang tinggi, kemampuan blok memerlukan perhatian khusus. Untuk meningkatkan kinerja tim secara keseluruhan, sangat disarankan untuk memberikan peningkatan pelatihan pada ketiga teknik dasar ini.
Copyright (c) 2024 Yendrika Hamdani, Dyas Andry Prasetyo, Mohammad Hasan Basri (Author) https://creativecommons.org/licenses/by-sa/4.0
The influence of parental parenting patterns on achievement motivation and learning motivation of student athletes through social support
Section: Research Articles Keywords: Parenting style; Achievement motivation; Learning motivation This study aims to analyze the influence of parenting style on achievement motivation and learning motivation among student-athletes, with social support as a mediating variable. The background of this research lies in the importance of parenting in shaping character, achievement drive, and learning motivation, especially for students who are also athletes and face dual challenges in academics and sports. This research employed a quantitative approach using Partial Least Squares Structural Equation Modeling (PLS-SEM) with SmartPLS 4 software. The sample consisted of 81 student-athletes selected through purposive sampling. The research instrument was a Likert-scale questionnaire that had been tested for validity and reliability. The results revealed that parenting style had a significant effect on achievement motivation but not on learning motivation. Social support was found to partially mediate the relationship between parenting style and achievement motivation but did not mediate the relationship with learning motivation. These findings emphasize the importance of social support in strengthening achievement motivation among student-athletes, although improving learning motivation requires additional factors beyond parenting style and social support. This study contributes to the development of more comprehensive coaching strategies for student-athletes by optimizing social support. Future research is recommended to explore other psychological and environmental variables that may influence learning motivation.
Parenting style; Achievement motivation; Learning motivation
Copyright (c) 2025 Vina Whasilah, Rahayu Prasetiyo, Basuki (Author) https://creativecommons.org/licenses/by-sa/4.0
Pengaruh olahraga sepeda statis terhadap peningkatan fungsi kognitif pada dewasa muda dengan gaya hidup sedentari
Section: Research Articles Keywords: fungsi kognitif, gaya hidup sedentari, mahasiswa, olahraga, sepeda statis The sedentary lifestyle phenomenon among young adults, particularly university students, shows a notably high duration, averaging 8–12 hours per day. This condition is associated with a decline in cognitive function. One potential intervention to address this issue is stationary cycling, as this activity can increase levels of Brain-Derived Neurotrophic Factor (BDNF), which plays a crucial role in maintaining and enhancing cognitive performance. This study aimed to examine the effects of stationary cycling exercise on cognitive function among sedentary young adults. The research employed a quasi-experimental design with a pretest–posttest control group approach. A total of 40 students from the Indonesia University of Education were selected using Federer’s formula and purposive sampling technique. The participants were divided into two groups: an intervention group (n=20) and a control group (n=20). The intervention group performed moderate-intensity stationary cycling (60–80 RPM) for 30 minutes, three times a week for four weeks. Meanwhile, the control group received no intervention to observe natural changes without external influence. The results revealed an improvement in cognitive function within the intervention group, indicated by decreased average completion times on TMT A (27.45→21.15) and TMT B (46.00→36.20), as well as an increased WLMT score (23.65→27.50). In contrast, the control group showed no significant changes. Statistical analysis indicated significant differences between groups in TMT A (p=0.002), TMT B (p=0.007), and WLMT (p<0.001). Therefore, stationary cycling exercise proved effective in enhancing cognitive function and can serve as a preventive strategy to support students’ brain health.
Copyright (c) 2025 Muhammad Ghifari Firdaus, Upik Rahmi, sehabudin salasa (Author) https://creativecommons.org/licenses/by-sa/4.0