Bravo's: Journal of Physical Education and Sport Science
type: channel
description: Bravo's: Journal of Physical Education and Sport Science Bravo's was first published in 2013 and is regularly published four times yearly. Since 2021, the Ministry of Education, Cultural, Research, and Technology of the Republic of Indonesia has accredited the journal with the grade "SINTA 4" as an achievement for a peer-reviewed journal with excellent management and publication quality. This journal has been accredited by the National Journal Accreditation (ARJUNA), managed by the Ministry of Education, Culture, Research, and Technology of the Republic of Indonesia Number: 177/E/KPT/2024 with the Third Rank (SINTA 3) from 2023 (Volume 11 Issue 3, September 2023) to 2028 (Vol. 16 Issue 2, June 2028).
publisher: Physical Education Departement of University PGRI Jombang
language: en
publication name: Bravo's: Journal of Physical Education and Sport Science
issn: 2337-7674
items: Tingkat Keterampilan Motorik Kasar Pada Siswa Kelas IV Madrasah Ibtidaiyah Al Musthofa
items: Permainan tradisional sebagai media pembelajaran : dampaknya terhadap motivasi dan keterlibatan siswa
items: Pengembangan model permainan dalam pembelajaran senam lantai terhadap hasil belajar guling depan
items: Rancang bangun net portabel pembelajaran bola voli difabel
items: Potret hasil tes potensi akademik: studi analisis kuantitatif pada mahasiswa PPG Program Studi Pendidikan Jasmani, Olahraga dan Kesehatan Sekolah Pascasarjana Universitas Negeri Malang
items: Meningkatkan Kemampuan Sikap Lilin Senam Lantai Melalui Metode Mengajar Menggunakan Bantuan Tembok SD Inpres Biromaru
items: Analisis minat dan motivasi dalam mengikuti ekstrakurikuler futsal di SMK Muhammadiah 4 Sukorejo
items: Blended learning dalam pendidikan jasmani: Strategi integratif untuk meningkatkan kreativitas dan keterampilan problem solving
items: Physiological concepts of high intensity interval training improving aerobic capacity: a systematic review
items: Pengembangan media pembelajaran audio visual renang gaya dada untuk meningkatkan hasil belajar
items: Hubungan antara screen time dengan kesehatan mental pada siswa Sekolah Menengah Pertama
items: Analisis performa borneo fc di liga sepak bola indonesia: sebuah kajian longitudinal
items: Penerapan nilai karakter gotong royong melalui permainan tradisional bal budih di sekolah dasar
items: Penerapan latihan sirkuit dalam pembelajaran PJOK untuk meningkatkan keterampilan gerak dasar siswa kelas 1 SDN Tanjungan
items: Analisis kebugaran siswa disabilitas pada fase a, fase c, dan d
items: Peningkatan minat belajar dan kebugaran jasmani melalui pendekatan CRT berbasis permainan tradisional
items: Persepsi guru pamong terhadap kompetensi mahasiswa PLP pendidikan jasmani di SMA kabupaten Jombang
items: Implementasi Model Pembelajaran TGFU ( Teaching Games For Understanding) Dalam Meningkatkan Minat Siswa Terhadap Pendidikan Jasmani
items: Pengaruh senam aerobik low impact dan yoga terhadap aerobic endurance dan tingkat stres wanita usia 30-40 tahun
items: The effect of 20 repetitions badminton footwork training on increasing maximum oxygen volume (VO2Max)
items: Implementation of the project based learning model (PJBL) to improve learning outcomes (PJOK) football material big football games basic passing techniques
items: The impact of freestyle swimming based on project based learning
items: Development of interactive learning media in learning (PJOK) athletic material for short distance running 100 meters for class X students of SMA Negeri 2 Denpasar
items: Effect of 4-1 Soccer Training on Passing Control in Junior Athletics
items: Application of problem-based learning (pbl) learning model to improve long jump learning outcomes
items: Retrospective process of creating pencak silat artistic performance for beginners
items: The effect of differences in work and rest ratios in high intensity interval training on physical performance
items: Competency model of sports coaches in multi-discipline coaching science
items: Project-based learning model and self-efficacy: improving cognitive learning and sports massage skill
items: The effect of jumping rope and calf raise exercises on students' leg muscle strength

Tingkat Keterampilan Motorik Kasar Pada Siswa Kelas IV Madrasah Ibtidaiyah Al Musthofa
type: item
description: Section: Research Articles Keywords: Survey, Gross Motor, Students This study was conducted with the aim of measuring the level of motor skills of fourth-grade students at MI Al Musthofa. This study was a quantitative descriptive study, and the method used in this study was a survey. The instrument used in this study was the Motor Ability Test for Elementary Schools, which included a 4 x 10 metre shuttle run test (agility), a 1-metre ball throw and catch test against a wall (coordination), a Stork Stand Positional Balance test (balance), and a 30-metre sprint test (speed). Data collection techniques used tests and measurements. The subjects used in this study were all 83 fourth-grade students at MI Al Musthofa. The data analysis technique used quantitative descriptive analysis with percentages. Based on the results of the study, it was found that the gross motor skills of MI Al Musthofa Canggu students were in the very good category 0%, good category 0%, moderate category 2.4%, poor category 18.1%, and very poor category 79.5%. The conclusion of this study is that the gross motor skills of students are in the very poor category.
subject: Research Articles
  topic: section
subject: Survey
  topic: keywords
subject: Gross Motor
  topic: keywords
subject: Students
  topic: keywords
creator: Ilmul Ma’arif
creator: Zakaria Wahyu Hidayat
creator: Faisol Hamid
creator: Grenda Yoga Pribadi
rights: Copyright (c) 2024 Ilmul Ma’arif, Zakaria Wahyu Hidayat, Faisol Hamid, Grenda Yoga Pribadi (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2024-12-31
publication date: 2024-12-31
starting page: 418
ending page: 425
doi: 10.32682/bravos.v12i4/200

Permainan tradisional sebagai media pembelajaran : dampaknya terhadap motivasi dan keterlibatan siswa
type: item
description: Section: Research Articles Keywords: permainan tradisional, media pembelajaran, motivasi, keterlibatan siswa This study aims to analyze the effect of traditional games as a learning medium on students’ motivation and engagement in elementary schools. The research background was based on the low level of motivation and engagement when students participate in conventional learning activities. The study employed a one group pretest-posttest design with a sample of 27 elementary school students. Research instruments consisted of motivation and engagement questionnaires that had been tested for validity and reliability. Data were analyzed using the Shapiro-Wilk normality test and paired sample t-test. The results showed significant differences between pretest and posttest scores for both students’ motivation and engagement. The average score of motivation increased from 67.22 in the pretest to 79.26 in the posttest, while the engagement score rose from 64.96 in the pretest to 76.96 in the posttest. The paired sample t-test revealed a significance value of 0.000 (p < 0.05), indicating a significant improvement after the application of traditional games in learning. It can be concluded that traditional games as a learning medium are effective in enhancing students’ motivation and engagement. These findings highlight the importance of integrating traditional games into the learning process in elementary schools as a strategy to create enjoyable, contextual, and holistic learning experiences that support students’ overall development
subject: Research Articles
  topic: section
subject: permainan tradisional
  topic: keywords
subject: media pembelajaran
  topic: keywords
subject: motivasi
  topic: keywords
subject: keterlibatan siswa
  topic: keywords
creator: Tiyar Edwin Jahya
creator: Taufik Hidayat
creator: Sapto Wibowo
rights: Copyright (c) 2025 Tiyar Edwin Jahya, Taufik Hidayat, Sapto Wibowo (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-29
publication date: 2025-09-29
starting page: 602
ending page: 609
doi: 10.32682/bravos.v13i3/194

Pengembangan model permainan dalam pembelajaran senam lantai terhadap hasil belajar guling depan
type: item
description: Section: Research Articles Keywords: Gymnastics Forward Roll, Learning Innovation, Games Approach, Learning Achievement Latar Belakang Masalah: Pembelajaran senam lantai, khususnya gerakan guling depan dalam mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK), menghadapi berbagai tantangan. Siswa sering kesulitan menguasai teknik guling depan karena metode konvensional yang monoton dan kurang menarik. Kondisi ini menurunkan motivasi serta hasil belajar siswa, sehingga dibutuhkan pendekatan inovatif melalui model permainan. Tujuan Penelitian: Tujuan penelitian ini adalah untuk mengembangkan dan menguji kelayakan model permainan dalam pembelajaran senam lantai guna meningkatkan hasil belajar guling depan peserta didik. Metode: Penelitian ini merupakan Research and Development (R&D) dengan model ADDIE, dan pada tahap implementasi menggunakan desain One-Group Pretest–Posttest selama tiga kali pertemuan. Sampel ditentukan dengan cluster random sampling melalui undian kertas dari 9 kelas paralel, dan terpilih kelas VII-C berjumlah 30 siswa (16 laki-laki, 14 perempuan). Instrumen pengetahuan dan keterampilan telah melalui uji validitas dan reliabilitas sebelum digunakan. Analisis data dilakukan dengan uji Shapiro–Wilk pada selisih skor, dan Wilcoxon Signed-Rank Test ketika distribusi tidak normal. . Hasil: Hasil penelitian menunjukkan peningkatan signifikan pada aspek pengetahuan (pretest = 11,80; posttest = 15,30; peningkatan sebesar 3,50 poin atau 29,66%; Z = −4,873; p < 0,001; r = 0,89) dan keterampilan (pretest = 24,07; posttest = 45,80; peningkatan sebesar 21,73 poin atau 90,32%; Z = −4,912; p < 0,001; r = 0,90). Kesimpulan: Penelitian ini menyimpulkan bahwa model permainan terbukti efektif meningkatkan pengetahuan, keterampilan teknik, dan motivasi siswa. Model ini direkomendasikan sebagai alternatif strategi pembelajaran PJOK untuk memperkuat kualitas pendidikan jasmani di sekolah.
subject: Research Articles
  topic: section
subject: Gymnastics Forward Roll
  topic: keywords
subject: Learning Innovation
  topic: keywords
subject: Games Approach
  topic: keywords
subject: Learning Achievement
  topic: keywords
creator: Syalsabila Ira Mawardani
creator: Bayu Budi Prakoso
creator: Irma Febriyanti
creator: Vega Candra Dinata
creator: Akhmad Khusairi
rights: Copyright (c) 2025 Syalsabila Ira Mawardani, Bayu Budi Prakoso, Irma Febriyanti, Vega Candra Dinata, Akhmad Khusairi (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-29
publication date: 2025-09-29
starting page: 610
ending page: 625
doi: 10.32682/bravos.v13i3/188

Rancang bangun net portabel pembelajaran bola voli difabel
type: item
description: Section: Research Articles Keywords: net, innklusi, difabel, bola voli One of the most important components of volleyball is the net. The net serves as a boundary for the playing area and determines the height at which the ball must pass. Volleyball nets generally have inflexible heights and designs, making the learning process difficult for students with disabilities, such as those in wheelchairs or individuals with limited mobility. This condition can decrease learning motivation, reduce active engagement, and even pose safety risks if not properly adapted. Innovation in the design of a portable net is a relevant solution to overcome these obstacles. Portable nets allow for height and width adjustments as needed, are easily transported, and can be installed in various locations, both indoors and outdoors. Furthermore, the lightweight yet sturdy materials and construction will support mobility and safety, making volleyball learning for people with disabilities more inclusive and effective. This study uses a Research and Development (R&D) approach to design and test a portable net prototype as a volleyball learning tool for students with disabilities. The R&D method was chosen because it is suitable for producing innovative educational products, from planning, manufacturing, to feasibility testing. In general, the research stages include observation, interviews and design plans. The design research for a portable net as a volleyball learning tool for students with disabilities produces a product in the form of a portable volleyball net that can be adjusted in height, is lightweight, and easy to move so that it supports the inclusive learning process for students. The final product is a portable volleyball net for students with disabilities. It is lightweight, easy to move, and easy to adjust in height, safe and durable, with a feasibility level of >90% according to experts and users, proven to increase the participation and motivation of students with disabilities i…
subject: Research Articles
  topic: section
subject: net
  topic: keywords
subject: innklusi
  topic: keywords
subject: difabel
  topic: keywords
subject: bola voli
  topic: keywords
creator: Danis Prasetiya
rights: Copyright (c) 2025 Danis Prasetiya (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-03
publication date: 2025-11-03
doi: 10.32682/wr7syq03

Potret hasil tes potensi akademik: studi analisis kuantitatif pada mahasiswa PPG Program Studi Pendidikan Jasmani, Olahraga dan Kesehatan Sekolah Pascasarjana Universitas Negeri Malang
type: item
description: Section: Research Articles Keywords: Tes Potensi Akademik, PPG, Pendidikan Jasmani, Olahraga dan Kesehatan, Tes, Mahasiswa, Tes Potensi Akademik, PPG, PJOK Tujuan TPA ialah untuk menilai kualitas intelektual, bakat serta kemampuan seseorang dalam bidang akademik. Tujuan penelitian ini menganalisis hasil tryout TPA pada mahasiswa PPG program studi PJOK. Teknik analisis data yang digunakan adalah analisis butir soal secara kuantitatif. Tahapan dalam analisis data meliputi 1) analisis tingkat kesukaran butir soal tryout, 2) mengukur daya beda, 3) analisis validitas butir soal tryout, 4) menguji distraktor pilihan jawaban dan 5) analisis realiabilitas menggunakan Cronbach’s Alpha. dari 35 butir soal tryout yang telah diberikan pada 523 mahasiswa PPG program studi PJOK masih harus ditingkatkan dengan hasil tingkat kesukaran mudah sebanyak 20 butir soal (p > 0,70), sedangkan tingkat kesukaran sedang sebanyak 14 butir soal (0,30 ≤ p ≤ 0,70) dan 1 butir soal pada tingkat kesukaran sulit (p < 0,30). Hasil analisis daya beda terdapat 20 butir soal termasuk dalam kategori cukup dan 15 butir soal termasuk kategori jelek. Hasil analisis validitas butir soal terdapat 11 butir soal yang dianggap tidak valid dikarenakan r < 0,3. Namun terdapat data yang menunjukkan butir soal valid tapi beberapa butir soal memiliki korelasi yang rendah dikategorikan sebagai tidak valid dan perlu untuk digugurkan. Hasil analisis distraktor terdapat 7 butir soal yang tidak berfungsi sehingga butir soal tersebut perlu dibuang atau digugurkan. Hasil analisis reliabilitas dihasilkan sebesar 0,823 untuk keselurhan 35 butir soal atau pada tahap awal sebelum digugurkan atau revisi. Kemudian meningkat menjadi 0,831 untuk 28 butir soal yang tersisa atau setelah dilakukan pengguguran. Hasil tersebut menunjukkan bahwa instrumen tes memiliki tingkat reliabilitas yang tinggi.
subject: Research Articles
  topic: section
subject: Tes Potensi Akademik, PPG, Pendidikan Jasmani, Olahraga dan Kesehatan, Tes, Mahasiswa
  topic: keywords
subject: Tes Potensi Akademik
  topic: keywords
subject: PPG
  topic: keywords
subject: PJOK
  topic: keywords
creator: Siti Nurrochmah
rights: Copyright (c) 2025 Siti Nurrochmah (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-03
publication date: 2025-11-03
doi: 10.32682/qm5k8s08

Meningkatkan Kemampuan Sikap Lilin Senam Lantai Melalui Metode Mengajar Menggunakan Bantuan Tembok SD Inpres Biromaru
type: item
description: Section: Research Articles Keywords: Candle Attitude Skills, Assistive Media The Physical Education, Sports, and Health learning method at SD Inpres Biromaru remains conventional, lacking variations in techniques or the use of instructional aids to support students' mastery of movements. Consequently, fourth-grade students are unable to perform the candle pose with the correct technique, failing to achieve the learning completeness set by the Minimum Passing Criteria (KKM) of 70 at the school. The purpose of this study was to determine efforts to improve the candle position skills by using assistive media in grade IV students of SD Inpres Biromaru. The research method was descriptive with the form of classroom action research (CAR). The subjects were 18 grade IV students of SD Inpres Biromaru. The data analysis technique used the percentage of completeness achievement. The results obtained for the pre-cycle were the lowest score of 50.00, the highest score of 76.67, and the average score of 64.62. For cycle 1, the lowest score was 60.00, the highest score of 83.33, and the average score of 72.55. For cycle 2, the lowest score was 63.33, the highest score was 90.00, and the average score was 76.37. Student completion rates in the pre-cycle were 22.16% with 4 students, in cycle 1 they were 27.72% with 5 students, and in cycle 2 they were 61.76% with 21 students. Overall, the research results, based on student completion rates, were 77.76% with 14 students in the moderate category
subject: Research Articles
  topic: section
subject: Candle Attitude Skills, Assistive Media
  topic: keywords
creator: Gunawan Gunawan
creator: Fatimah Fatimah
creator: Humaedi Humaedi
creator: Muh. Tris Maulana Daipaha
rights: Copyright (c)
doi: 10.32682/keharn92

Analisis minat dan motivasi dalam mengikuti ekstrakurikuler futsal di SMK Muhammadiah 4 Sukorejo
type: item
description: Section: Research Articles Keywords: Minat, Motivasi, Ekstrakurikuler Penelitian ini bertujuan menganalisis tingkat minat dan motivasi siswa dalam mengikuti kegiatan ekstrakurikuler futsal di SMK Muhammadiyah 4 Sukorejo, baik intrinsik maupun ekstrinsik, serta faktor-faktor yang memengaruhinya. Metode penelitian menggunakan pendekatan deskriptif kuantitatif dengan desain survei. Populasi penelitian adalah seluruh siswa peserta ekstrakurikuler futsal yang dijadikan responden melalui teknik total sampling. Instrumen penelitian berupa angket skala Likert yang memuat indikator minat dan motivasi, kemudian data dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa minat dan motivasi siswa berada pada kategori sedang hingga tinggi. Sebanyak 82% siswa memiliki motivasi intrinsik yang dominan, ditunjukkan melalui rasa senang, kepuasan pribadi, dan semangat berprestasi. Sementara itu, 74% siswa terdorong oleh motivasi ekstrinsik, seperti dukungan pelatih, pengakuan sosial, dan ketersediaan fasilitas sekolah. Dapat disimpulkan bahwa minat dan motivasi siswa relatif baik, namun masih perlu penguatan melalui perbaikan sarana, peningkatan kualitas pembinaan, dan penerapan strategi motivasional yang lebih variatif. Temuan ini diharapkan memberi kontribusi bagi sekolah dan pembina ekstrakurikuler dalam merancang program futsal yang lebih efektif serta memperkaya literatur mengenai psikologi olahraga di lingkungan pendidikan menengah
subject: Research Articles
  topic: section
subject: Minat
  topic: keywords
subject: Motivasi
  topic: keywords
subject: Ekstrakurikuler
  topic: keywords
creator: Amar Dahlan R
creator: Ibnu Fakhu Royana
creator: Danang Aji Setiyawan
rights: Copyright (c) 2025 Amar Dahlan R, Ibnu Fatkhu Royana, Danang Aji Setiyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-18
publication date: 2025-09-18
starting page: 561
ending page: 570
doi: 10.32682/bravos.v13i1/179

Blended learning dalam pendidikan jasmani: Strategi integratif untuk meningkatkan kreativitas dan keterampilan problem solving
type: item
description: Section: Research Articles Keywords: blended learning, creativity, problem solving, physical education Physical Education. The shift in learning approaches in the digital era has encouraged teachers to combine online and offline methods to enhance student engagement and learning effectiveness. Using a systematic literature review method, this study analyzes 15 national and international scientific articles published over the last five years (2019–2024), which discuss the implementation of blended learning in Physical Education and its impact on students' cognitive aspects. The analysis shows that blended learning can enhance student creativity by providing space for independent exploration through digital media and collaborative work during offline activities. Students become more confident in expressing ideas and creative solutions when facing challenging learning situations. Furthermore, this approach has proven effective in developing problem-solving skills through project-based and contextual case study learning. Active student involvement in formulating, testing, and evaluating solutions plays a crucial role in the learning process. Overall, blended learning offers a flexible and adaptive approach in Physical Education, not only improving physical skills but also strengthening students' cognitive development. Therefore, teachers are encouraged to design learning strategies that integrate technology with physical activities to achieve more holistic learning outcomes
subject: Research Articles
  topic: section
subject: blended learning
  topic: keywords
subject: creativity
  topic: keywords
subject: problem solving
  topic: keywords
subject: physical education
  topic: keywords
creator: Gregorius Andrea Mustikaningrat
creator: Augustina Sulastri
rights: Copyright (c) 2025 Gregorius Andrea Mustikaningrat, Augustina Sulastri (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-30
publication date: 2025-09-30
starting page: 581
ending page: 589
doi: 10.32682/bravos.v13i3/165

Physiological concepts of high intensity interval training improving aerobic capacity: a systematic review
type: item
description: Section: Research Articles Keywords: HIIT, Physical Exercise, Physical Fitness, VO2max Enhancing athletes' physical capabilities is necessary to promote success. There is a strong correlation between a healthy body and the training performance that results. High-intensity exercise and recovery time are combined in the sport known as high intensity interval training (HIIT). The purpose of HIIT training is to improve an athlete's strength, speed, and physical stamina. Objective. This study sought to determine the effects of high-intensity interval training (HIIT) on athletes' VO2max. Additionally, this study offers a theoretical foundation for using HIIT training to enhance athletes' physical performance. Materials and methods. We looked through a number of literature databases for our systematic review study, including Pubmed, Web of Science, and Science Direct. Articles over the past five years that address athletes, HIIT training, and VO2max. Using the Web of Science, Pubmed, and Science Direct databases, 437 papers published in the last five years were located. For this systematic review, ten papers that satisfied the inclusion criteria were chosen and reviewed. Standard operating procedures were evaluated in this study using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Results. A systematic review has demonstrated that HIIT exercise increases athletes' aerobic capacity. HIIT training has been shown to significantly enhance athletes' physical condition. Conclusions. It has been demonstrated that HIIT training greatly raises athletes' aerobic capacity by raising their VO2max. In order to complement athletes' accomplishments, it is suggested that this be used as a training menu
subject: Research Articles
  topic: section
subject: HIIT
  topic: keywords
subject: Physical Exercise
  topic: keywords
subject: Physical Fitness
  topic: keywords
subject: VO2max
  topic: keywords
creator: Junian Cahyanto Wibawa
rights: Copyright (c) 2025 Junian Cahyanto Wibawa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-14
publication date: 2025-09-14
starting page: 526
ending page: 540
doi: 10.32682/bravos.v13i3/174

Pengembangan media pembelajaran audio visual renang gaya dada untuk meningkatkan hasil belajar
type: item
description: Section: Research Articles Keywords: Media Audio Visual, Renang Gaya Dada, Hasil Belajar, Keterampilan Renang, Pengembangan Pembelajaran Latar Belakang Masalah: Penelitian ini dilatarbelakangi oleh masih seringnya terjadi kasus tenggelam di kolam renang akibat kurangnya keterampilan dan pengetahuan renang. Media audio visual dan alat bantu diyakini dapat meningkatkan kemampuan tersebut. Tujuan penelitian ini adalah mengembangkan media pembelajaran audio visual renang gaya dada untuk meningkatkan hasil belajar peserta didik. Metode: Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE. Sampel diperoleh melalui cluster random sampling menggunakan aplikasi Google Spin, sehingga terpilih kelas VIII-A dengan jumlah 31 siswa. Instrumen pengetahuan berupa 12 soal valid, sedangkan keterampilan dinilai oleh 3 rater bersertifikat dengan konsistensi baik. Data dianalisis secara deskriptif menggunakan skala Likert (1–4), uji normalitas Shapiro-Wilk, serta uji beda Paired T-Test dengan taraf signifikansi 0,05 melalui SPSS. Hasil: Hasil penelitian menunjukkan media pembelajaran yang dikembangkan dinyatakan sangat layak dari aspek materi (99%), media (98%), dan praktisi (99%). Hasil belajar siswa juga mengalami peningkatan signifikan. Pada aspek pengetahuan, nilai pretest 3,94 meningkat menjadi 9,84 (149%, p < 0,001). Pada aspek keterampilan, nilai pretest 31,29 meningkat menjadi 60,10 (92%, p < 0,001). Kesimpulan: Kesimpulan penelitian menyatakan peningkatan pengetahuan lebih tinggi dibanding keterampilan, kemungkinan karena durasi latihan fisik lebih singkat dibanding paparan informasi kognitif melalui media. Guru PJOK disarankan menayangkan video terstruktur berdurasi ≤ 10 menit sebelum praktik, dilaksanakan minimal empat pertemuan, dengan penggunaan swimboard serta rubrik penilaian baku dan penilai ganda.
subject: Research Articles
  topic: section
subject: Media Audio Visual
  topic: keywords
subject: Renang Gaya Dada
  topic: keywords
subject: Hasil Belajar
  topic: keywords
subject: Keterampilan Renang
  topic: keywords
subject: Pengembangan Pembelajaran
  topic: keywords
creator: Muhammad Rizki Ramadhani
creator: Bayu Budi Prakoso
creator: Setiyo Hartoto
creator: Vega Candra Dinata
creator: Slamet Riyadi
rights: Copyright (c) 2025 Muhammad Rizki Ramadhani, Bayu Budi Prakoso, Setiyo Hartoto, Vega Candra Dinata, Slamet Riyadi (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-16
publication date: 2025-09-16
starting page: 541
ending page: 560
doi: 10.32682/bravos.v13i3/172

Hubungan antara screen time dengan kesehatan mental pada siswa Sekolah Menengah Pertama
type: item
description: Section: Research Articles Keywords: screen time, kesehatan mental, remaja, SMP Latar Belakang Masalah: Peningkatan penggunaan perangkat digital oleh remaja menimbulkan kekhawatiran terhadap dampaknya pada kesehatan mental. Screen time yang berlebihan sering dikaitkan dengan gangguan psikologis seperti stres dan kecemasan. Oleh karena itu, penting untuk mengkaji apakah durasi screen time berhubungan langsung dengan kondisi psikologis siswa. Tujuan Penelitian: Penelitian bertujuan untuk mengetahui apakah terdapat hubungan antara screen time dengan kesehatan mental pada siswa SMP Negeri 23 Surabaya. Metode: Menggunakan pendekatan deskriptif kuantitatif dengan desain korelasional. Sampel terdiri dari 129 siswa kelas VII, VIII dan IX yang terpilih menggunakan teknik cluster random sampling. Instrumen penelitian meliputi angket screen time dan kuesioner Mental Health Quality of Life (MHQoL) yang telah divalidasi. Analisis data dilakukan secara deskriptif dan inferensial menggunakan uji korelasi Spearman. Hasil: Rata-rata screen time siswa mencapai 5,44 jam per hari, melampaui batas yang direkomendasikan. Penggunaan tertinggi terjadi pada malam hari, terutama untuk media sosial dan bermain game. Kesehatan mental siswa berada pada kategori sedang hingga tinggi. Namun, uji korelasi Spearman menunjukkan tidak terdapat hubungan signifikan antara screen time dan kesehatan mental (ρ = 0,052; p = 0,561). Kesimpulan: Durasi screen time tidak terbukti secara statistik memengaruhi kesehatan mental siswa. Hal ini kemungkinan dipengaruhi oleh kondisi mental siswa yang relatif baik, dukungan sekolah dan orang tua dalam mengedukasi penggunaan gadget, serta partisipasi siswa dalam aktivitas fisik seperti ekstrakurikuler dan olahraga.
subject: Research Articles
  topic: section
subject: screen time
  topic: keywords
subject: kesehatan mental
  topic: keywords
subject: remaja
  topic: keywords
subject: SMP
  topic: keywords
creator: Diva Reninta Lovyana
creator: Nanik Indahwati
rights: Copyright (c) 2025 Diva Reninta Lovyana, Nanik Indahwati (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-04
publication date: 2025-10-04
starting page: 590
ending page: 601
doi: 10.32682/bravos.v13i3/169

Analisis performa borneo fc di liga sepak bola indonesia: sebuah kajian longitudinal
type: item
description: Section: Research Articles Keywords: Borneo FC Performance,, Indonesian Football League, Longitudinal This research aims to analyze the development of Borneo FC performance in the 2023-2024 Indonesian League 1 season. Using the longitudinal method, the data analyzed includes match statistics, standings, goals scored and goals conceded. The results showed that Borneo FC accumulated 70 points, making it team with the 3rd most points in League 1 this season. They averaged 2.06 points per game, scored 53 goals, making them the second highest scoring team in League 1. The average goals scored per game reached 1.56, showing the sharpness of team's front line. Only 31 goals conceded, making it the lowest conceding team in League 1. The ratio of goals scored and conceded (0.65). The correlation (R) is 0.558from the output obtained the coefficient of determination (R Square) of 0.312, where the effect of goals on points is 31.2%. Tactical changes, coaching changes, and effective management contributed to the team's improved performance. In addition, club's stable financial health and strategic transfer policy supported club's growth. Based on these findings, recommendations for infrastructure improvements, youth development, better financial management, and long-term strategies are suggested to ensure Borneo FC continued success. This analysis provides valuable insights for club management, coaches, and other stakeholders in future strategic decision-making.
subject: Research Articles
  topic: section
subject: Borneo FC Performance,
  topic: keywords
subject: Indonesian Football League
  topic: keywords
subject: Longitudinal
  topic: keywords
creator: Iknasius Lagu
creator: Agusti Mardikaningsih
creator: Winarno
creator: Hari Pamungkas
creator: Sudari
creator: Ashari Husen
rights: Copyright (c) 2025 Iknasius Lagu, Agusti Mardikaningsih, Winarno, Hari Pamungkas , Sudari (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-26
publication date: 2025-06-26
starting page: 507
ending page: 515
doi: 10.32682/bravos.v13i2/162

Penerapan nilai karakter gotong royong melalui permainan tradisional bal budih di sekolah dasar
type: item
description: Section: Research Articles Keywords: bal budih, gotong royong, permainan tradisional Permainan tradisional merupakan salah satu warisan budaya yang sarat akan nilai-nilai karakter bangsa. Bal budih merupakan permainan tradisonal yang kerap dimainkan oleh masyarakat Kalianget Kabupaten Sumenep. Permainan ini merupakan permainan kelompok yang melibatkan kerjasama antar pemain untuk mencapai tujuan bersama yaitu poin terbanyak untuk meraih kemenangan. Permainan ini menekankan pada unsur gerak manipulatif yaitu lempar tangkap bola. Tujuan dari penelitian ini mengetahui sejauh mana penerapan nilai karakter gotong royong melalui permainan tradisional bal budih di sekolah dasar serta efektivitasnya dalam membentuk sikap kerjasama siswa. Metode yang digunakan dalam penelitian ini adalah deskriptif kuantitatif. Sebagian besar siswa saat memainkan permainan bal budih memiliki kerjasama yang baik (65.9%) dan sangat baik (31.8%). Sebagian besar siswa saat memainkan permainan bal budih memeiliki sikap peduli yang sangat baik (50.0%) dan baik (47.7%). Sebagian besar siswa saat memainkan bal budih memiliki sikap berbagi yang baik (63.6%) dan sangat baik (36.4%). Karakter gotong royong dapat diterapkan dalam permainan bal budih dengan efektif
subject: Research Articles
  topic: section
subject: bal budih
  topic: keywords
subject: gotong royong
  topic: keywords
subject: permainan tradisional
  topic: keywords
creator: Taufik Rahman
creator: Rendra Kusuma
creator: Dyas Andry Prasetyo
rights: Copyright (c) 2025 taufik rahman, Rendra Kusuma, Dyas Andry Prasetyo (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-12
publication date: 2025-05-12
starting page: 245
ending page: 252
doi: 10.32682/bravos.v13i1/122

Penerapan latihan sirkuit dalam pembelajaran PJOK untuk meningkatkan keterampilan gerak dasar siswa kelas 1 SDN Tanjungan
type: item
description: Section: Research Articles Keywords: basic education, keterampilan gerak dasar, latihan sirkuit, siswa kelas 1 Tujuan penelitian ini adalah untuk meningkatkan hasil belajar keterampilan gerak dasar siswa melalui penerapan latihan sirkuit dalam mata pelajaran PJOK. Penelitian ini disusun untuk mendukung Pusat Unggulan IPTEK Center of Children Physical Activity (CCPA). Penelitian ini juga telah berhasil melalui uji etik. Penelitian dilaksanakan di SDN Tanjungan, Kecamatan Kemlagi, Kabupaten Mojokerto dengan subjek penelitian yang berjumlah 33 siswa. Penelitian ini menggunakan metode PTK yang merujuk pada Kurt Lewin. Penelitian ini dilakukan selama 2 siklus (3 pertemuan setiap siklusnya). Latihan sirkuit terdiri dari 4 pos dengan variasi gerak yang berbeda-beda. Peneliti memodifikasi rangkaian gerak disetiap pos untuk menciptakan modifikasi pembelajaran gerak yang dapat membantu guru agar lebih bervariasi dalam memberikan materi serta meningkatkan hasil pembelajaran siswa. Analisis data yang digunakan pada penelitian ini adalah pendekatan deskriptif kuantitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah melalui TGMD-2 dan hasil observasi. Penelitian ini mengahasilkan pencapaian kenaikan kemampuan gerak dasar siswa berlangsung pada siklus kedua sebesar 5 tingkat. Oleh karena itu, latihan sirkuit bermain digunakan untuk melatih gerak dasar pada mata pelajaran pendidikan, jasmani, olahraga, dan kesehatan.
subject: Research Articles
  topic: section
subject: basic education, keterampilan gerak dasar, latihan sirkuit, siswa kelas 1
  topic: keywords
creator: Arief Darmawan arief
creator: Nadia Milkhatun Nadlifah
creator: Gema Fitriady
rights: Copyright (c) 2025 Arief Darmawan arief, Nadia Milkhatun Nadlifah, Gema Fitriady (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-29
publication date: 2025-06-29
starting page: 460
ending page: 473
doi: 10.32682/bravos.v13i2/110

Analisis kebugaran siswa disabilitas pada fase a, fase c, dan d
type: item
description: Section: Research Articles Keywords: kebugaran jasmani , siswa disabilitas, pendidikan jasmani, aktivitas fisik Penyandang disabilitas menghadapi banyak hambatan untuk melakukan aktivitas fisik, termasuk masalah fasilitas dan keterbatasan aktivitas yang tidak dapat dilakukan secara normal. Menangani tantangan ini menjadi hal sangat penting, karena komponen kebugaran seperti kebugaran kardiorespirasi, morfologi, dan kekuatan secara langsung berkaitan dengan keterbatasan fungsional. Tujuan dari penelitian ini adalah untuk menganalisis kebugaran siswa disabilitas pada fase A, Fase, C dan fase D. Peneliti melakukan survey kebugaran jasmani dengan melakukan tes kebugaran jasmani Siswa Indonesia (TKSI) kemenristekdikti terhadap anak berkebutuhan khusus (ABK) di sekolah luar biasa (SLB) -B Prima Bhakti Yang berjumlah 15 siswa dari 3 kelas. Hasil analisis menunjukan bahwa kebugaran jasmani siswa disabilitas di SLB-B Prima Bhakti bahwa siswa kelas 2 berada dalam kategori baik, dan siswa kelas 5 dan 7 berada dalam kategori sedang. Hasil ini memberikan rekomendasi bagi lembaga terkait untuk dapat mempertahankan program aktivitas jasmani yang sudah dilaksanakan, serta memberikan perhatian khusus bagi siswa yang masih memiliki kebugaran jasmani yang rendah.
subject: Research Articles
  topic: section
subject: kebugaran jasmani
  topic: keywords
subject: siswa disabilitas
  topic: keywords
subject: pendidikan jasmani
  topic: keywords
subject: aktivitas fisik
  topic: keywords
creator: Mutiara Shinta Dewi
creator: Yudy Hendrayana
creator: Agus Gumilar
creator: Salman
creator: Burhan Hambali
rights: Copyright (c) 2025 Mutiara Shinta Dewi Tiara, Yudy Hendrayana, Agung Gumilar, Salman, Burhan Hambali (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-28
publication date: 2025-06-28
starting page: 425
ending page: 434
doi: 10.32682/bravos.v13i2/127

Peningkatan minat belajar dan kebugaran jasmani melalui pendekatan CRT berbasis permainan tradisional
type: item
description: Section: Research Articles Keywords: culture responsive teaching, learning interest, permainan tradisional, kebugaran jasmani Melalui penerapan pendekatan Culturally Responsive Teaching (CRT) yang berbasis pada permainan tradisional, penelitian ini bertujuan untuk meningkatkan minat peserta didik dalam belajar dan olahraga. Penelitian Tindakan Kelas (PTK) dua siklus dilakukan pada peserta didik di kelas VII-A SMP Negeri 24 Surabaya. Instrument penelitian terdiri dari Multistage Fitness Test (MFT) untuk mengukur kebugaran jasmani dan lembar observasi untuk menilai minat belajar. Hasil penelitian menunjukkan adanya peningkatan signifikan pada kedua aspek tersebut. Rata-rata skor minat belajar peserta didik meningkat dari 3,2 pada siklus I menjadi 3,8 pada siklus II, sedangkan VO2max peserta didik laki-laki meningkat dari 24,1 ml/kg/menit menjadi 32,0 ml/kg/menit, dan peserta didik perempuan dari 22,6 ml/kg/menit menjadi 27,3 ml/kg/menit. Temuan penelitian ini mengindikasikan bahwa pendekatan Culturally Responsive Teaching (CRT), yang mengintegrasikan unsur budaya lokal melalui permainan gobak sodor, tidak hanya efektif dalam meningkatkan keterlibatan dan motivasi belajar peserta didik, tetapi juga memberikan dampak positif terhadap peningkatan kebugaran jasmani mereka. Oleh karena itu, pendekatan ini direkomendasikan untuk diimplementasikan dalam pembelajaran PJOK sebagai strategi untuk menciptakan pengalaman belajar yang lebih inklusif, menyenangkan, dan bermakna bagi peserta didik.
subject: Research Articles
  topic: section
subject: culture responsive teaching
  topic: keywords
subject: learning interest
  topic: keywords
subject: permainan tradisional
  topic: keywords
subject: kebugaran jasmani
  topic: keywords
creator: Nurul Hikam Arifah Arifah
creator: Muhammad Muhyi Muhyi
creator: Puji Utomo Utomo
creator: Oka Febri Dwi Jatmiko Jatmiko
creator: Zaki Ichlasul Muhadi Muhadi
creator: Ramadhan Ali Jafar Jafar
creator: Novia Ramadhani
creator: Setyo Welas Asih Asih
rights: Copyright (c) 2025 Nurul Hikam Arifah Arifah, Muhammad Muhyi Muhyi, Puji Utomo Utomo, Oka Febri Dwi Jatmiko Jatmiko, Zaki Ichlasul Muhadi Muhadi, Ramadhan Ali Jafar Jafar, Novia Ramadhani, Setyo Welas Asih Asih (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-23
publication date: 2025-06-23
starting page: 450
ending page: 459
doi: 10.32682/bravos.v13i2/134

Persepsi guru pamong terhadap kompetensi mahasiswa PLP pendidikan jasmani di SMA kabupaten Jombang
type: item
description: Section: Research Articles Penelitian ini dilaksanakan untuk mengetahui persepsi guru pamong mengenai kompetensi mahasiswa PLP universitas PGRI Jombang yang suatu saat bisa dijadikan bahan evaluasi agar mahasiswa bisa mengajar lebih baik kedepannya. Penelitian ini menggunakan pendekatan deskriptif Kuantitatif. Subjek dalam penelitian ini ialah semua guru pamong yang mengajar pendidikan jasmani yang terdapat di SMA se-Kecamatan Jombang. Subjek tersebut berjumlah 12 guru pamong pendidikan jasmani, yang dimana sekolahnya terdapat mahasiswa PLP se-Kecamatan Jombang di 7 sekolahan yang berbeda. Penelitian ini memakai angket sebagai instrumen Hasil penelitian berdasarkan beberapa kompetensi yang harus dimiliki oleh kompetensi mahasiswa PLP prodi pendidikan jasmani yaitu kompetensi pedagogik masuk dalam kategori baik dengan jumlah skor 84%, kompetensi kepribadian masuk dalam kategori sangat baik dengan jumlah skor 88%, kompetensi sosial masuk dalam kategori sangat baik dengan jumlah skor 100%, dan kompetensi professional masuk dalam kategori baik dengan jumlah skor 83%. Dengan demikian, kompetensi mahasiswa PLP prodi pendidikan jasmani menunjukkan hasil secara keseluruhan dengan kategori sangat baik sebesar 88,76%. Penelitian lanjutan diharapakan dapat lebih terfokus kepada perbaikan pada tiap indikator kompetensi seperti kreatifitas pembelajaran dengan media yang inovatif baik di dalam kelas maupun di luar kelas, agar kualitas mahasiswa PLP prodi pendidikan jasmani dan output yang dihasilkan setelah lulus lebih baik lagi.
subject: Research Articles
  topic: section
creator: Mecca Puspitaningsari
creator: Aditya Harja Nenggar
rights: Copyright (c) 2025 MECCA PUSPITANINGSARI, Aditya Harja Nenggar (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-26
publication date: 2025-06-26
starting page: 516
ending page: 525
doi: 10.32682/bravos.v13i2/152

Implementasi Model Pembelajaran TGFU ( Teaching Games For Understanding) Dalam Meningkatkan Minat Siswa Terhadap Pendidikan Jasmani
type: item
description: Section: Research Articles Keywords: TGFU, Interest, Model, Student Interest has a very big influence on learning outcomes, if the learning material being studied does not match the student's learning interests, then the student will not learn as well as possible, because there is no special attraction. So that students are lazy to learn, students do not get satisfaction from the lesson. Interest is a constant tendency to pay attention and remember some activities that someone is interested in, paid attention to continuously accompanied by a sense of pleasure. Students who have high interest encourage students to be more enthusiastic and diligent in their learning, students will always be enthusiastic and always interested in every material taught. A teacher really needs to do various ways to be able to increase student interest in learning. In order for student interest in learning to increase, teachers need to innovate in learning. One thing that teachers need to pay attention to in order to be able to increase interest in learning in physical education. An important play model is owned by teachers in every learning. Good technical group games are not enough to show performance when learning. The purpose of this study was to determine the implementation of technology games for understanding for students in physical education. The research method used was an experiment with a pretest and posttest group design. The population of this study was junior high school students in grade VIII. The sampling technique used in this study was cluster random sampling, with 48 participants. This study was conducted for 6 weeks with 12 meetings with 90 minutes each meeting. Data analysis used paired samples t-test. The results of the study showed that there was a significant influence of the implementation of the Teaching Games for Understanding (TGFU) model. The TGFU model in practice in the field prioritizes a play approach that can encourage students to do various play groups b…
subject: Research Articles
  topic: section
subject: TGFU
  topic: keywords
subject: Interest
  topic: keywords
subject: Model
  topic: keywords
subject: Student
  topic: keywords
creator: Chesia Glauca
creator: Topo Yono
creator: Ahmad Sulaiman
rights: Copyright (c) 2025 Chesia Glauca, Topo Yono, Ahmad Sulaiman (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-29
publication date: 2025-05-29
starting page: 474
ending page: 480
doi: 10.32682/bravos.v13i2/150

Pengaruh senam aerobik low impact dan yoga terhadap aerobic endurance dan tingkat stres wanita usia 30-40 tahun
type: item
description: Section: Research Articles Keywords: Low Impact Aerobic Gymnastic, Yoga, Aerobic Endurance, Health Stress Increases the age of a person then the effect on the physical conditions. Someone needs to do a sport that is measurable and regularly, especially in women age 30-40 years. This research aims to analyze the magnitude of the influence of low impact aerobic gymnastics and yoga to aerobic endurance and health stress, with the kind of quasy experimental research. Research instrument used a treadmill test to measure the aerobic endurance and perceived stress scale instrument for measure the health stress. The sample person 50 women age 30-40 years for low impact aerobic gymnastics and yoga group. The research for aerobic endurance on low impact aerobic gymnastic obtained increased an average of 1,85 ml/kg/min and the average yoga 1,7 ml/kg/min. to health stress on low impact aerobic gymnastics occur an decrease amount to 5,5 points and yoga of 7,65 points. Next to the t-test results obtained, there was a significant difference in increase influence on health stress (P<0,05) and aerobck endurance there was no significant difference in its increase (P>0,05). So that the low impact aerobic gymnastics further enhance aerobic endurance and yoga further decrease of stress level that enhance health stress.
subject: Research Articles
  topic: section
subject: Low Impact Aerobic Gymnastic
  topic: keywords
subject: Yoga
  topic: keywords
subject: Aerobic Endurance
  topic: keywords
subject: Health Stress
  topic: keywords
creator: Noortje Anita Kumaat
creator: Caturia Sasti Sulistyana
creator: Yudi Dwi Saputra
rights: Copyright (c) 2025 Noortje Anita Kumaat (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-25
publication date: 2025-06-25
starting page: 418
ending page: 424
doi: 10.32682/bravos.v13i2/96

The effect of 20 repetitions badminton footwork training on increasing maximum oxygen volume (VO2Max)
type: item
description: Section: Research Articles Keywords: Footwork, Badminton, VO2Max, Training Footwork is foot movements that regulate the body to position the body in such a way that makes it easier to make the movement to hit the shuttlecock according to its position. The type of quasi-experimental research with the design used in this research is "Pre-Test and Post-Test One Group Design". Researchers looked for samples in one group that received the same treatment and were given 20 repetitions of badminton footwork training. The research sample was a total sampling involving all 15 male athletes at UKM Badminton. The percentage increase in maximum oxygen volume in the training group for four weeks shows that the maximum oxygen volume increased after treatment. The percentage increase in maximum oxygen volume in group training was 30.25%. Can be conluded Badminton Footwork Training 20 Repetition Can Increase Maximum Oxygen Volume (VO2Max) in Badminton UKM Male Athletes at Bali International University in 2024.
subject: Research Articles
  topic: section
subject: Footwork
  topic: keywords
subject: Badminton
  topic: keywords
subject: VO2Max, Training
  topic: keywords
creator: I Putu Astrawan
creator: I Made Dhita Prianthara
creator: I A Pascha Paramurthi
rights: Copyright (c) 2025 I Putu Astrawan, I Made Dhita Prianthara, I A Pascha Paramurthi (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-29
publication date: 2025-05-29
starting page: 400
ending page: 407
doi: 10.32682/bravos.v13si2/148

Implementation of the project based learning model (PJBL) to improve learning outcomes (PJOK) football material big football games basic passing techniques
type: item
description: Section: Research Articles Keywords: PjBL, Learning Outcomes, Football Passing This research aims to determine the improvement in learning outcomes (PJOK) through material on basic football passing techniques for Class VII D students at SMP Negeri 2 Kediri by implementing the Project Based Learning learning model. This research is a type of classroom action research. The subjects of this research were students in class VII D of SMP Negeri 2 Kediri, while the object of research was material on basic passing techniques in the game of football with the implementation of the Project Based Learning learning model. Data was taken by observing tests on basic passing techniques using the inside of the foot, basic passing techniques using the outside of the foot in cognitive aspects and psychomotor aspects. Data were analyzed using Descriptive Statistics analysis. The research results show that the implementation of the Project Based Learning learning model can improve learning outcomes (PJOK) through material on basic football passing techniques for Class VII D students at SMP Negeri 2 Kediri for the 2023/2024 academic year. It can be seen in cycle I and cycle II that the percentage increase in learning outcomes in the knowledge aspect from completeness of 7 people (21.2%) to completeness of 27 people (81.9%), increase in learning outcomes in the skills aspect from completeness of 4 people (12.2%) to 29 people (87.9%).
subject: Research Articles
  topic: section
subject: PjBL
  topic: keywords
subject: Learning Outcomes
  topic: keywords
subject: Football Passing
  topic: keywords
creator: Bagus Ade Prasetia Dinata
creator: I Made Satyawan
creator: Made Agus Wijaya
rights: Copyright (c) 2025 Bagus Ade Prasetia Dinata, I Made Satyawan, Made Agus Wijaya (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-29
publication date: 2025-05-29
starting page: 392
ending page: 399
doi: 10.32682/bravos.v13si2/147

The impact of freestyle swimming based on project based learning
type: item
description: Section: Research Articles Keywords: freestyle, improvement, project based learning, swimming Aim to test the impact of project-based learning freestyle swimming on improving students' freestyle swimming ability. This research used the Pre-Experimental designs method with One-Group Pretest-Posttest design. The sampling technique used random sampling on the population of students who were taking swimming courses so that 16 samples were selected. The research location was one of the universities in Makassar City. Data analysis techniques for hypothesis testing used N-Gain Score (%). Result: The average N Gain Score (%) was 56% in the moderate or quite effective category. This shows that freestyle swimming based on project based learning has proven to be effective significantly in improving students' freestyle swimming abilities.
subject: Research Articles
  topic: section
subject: freestyle
  topic: keywords
subject: improvement
  topic: keywords
subject: project based learning
  topic: keywords
subject: swimming
  topic: keywords
creator: Kurnia Rusli
creator: Syamsul Bachri Thalib
creator: Andi Ihsan
creator: Firmansyah Dahlan
rights: Copyright (c) 2025 Kurnia Rusli, Syamsul Bachri Thalib, Andi Ihsan, Firmansyah Dahlan (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-17
publication date: 2025-05-17
starting page: 386
ending page: 391
doi: 10.32682/bravos.v13si2/146

Development of interactive learning media in learning (PJOK) athletic material for short distance running 100 meters for class X students of SMA Negeri 2 Denpasar
type: item
description: Section: Research Articles Keywords: interactive learning media, 100 meter short distance running, ADDIE model This Research and Development aims to develop interactive learning media in learning (PJOK) material for 100 meter short distance running athletics for class X students which is packaged in the form of a website. This research uses the Research and Development (R&D) method using the ADDIE development model which consists of 5 stages, namely, analysis, design, development, implementation and evaluation. Data collection in this study used a questionnaire on a score scale. Data analysis uses qualitative and quantitative descriptive analysis. Based on the research results, it shows that the learning content expert test obtained a result of 93.3% (very valid), the learning design expert test obtained 100% (very valid), the learning media expert test obtained 98.4% (very valid). Furthermore, product development through individual trials obtained 98.7% (very valid), small group trials obtained 98% (very valid), large group trials obtained 97.9% (very valid). The conclusions obtained from this research and development were stated to be very feasible and usable. Suggestions to educators to implement interactive learning media for 100 meter short distance running packaged in website form on relevant PJOK subjects.
subject: Research Articles
  topic: section
subject: interactive learning media
  topic: keywords
subject: 100 meter short distance running
  topic: keywords
subject: ADDIE model
  topic: keywords
creator: Putu Merta Adi Kusuma Jaya
creator: I Ketut Semarayasa
creator: I Gede Suwiwa
rights: Copyright (c) 2025 Putu Merta Adi Kusuma Jaya, I Ketut Semarayasa, I Gede Suwiwa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-06-23
publication date: 2025-06-23
starting page: 376
ending page: 385
doi: 10.32682/bravos.v13si2/145

Effect of 4-1 Soccer Training on Passing Control in Junior Athletics
type: item
description: Section: Research Articles Keywords: Soccer, 4-1 Passing Control Practice, Brengkok Soccer Academy's Brightest Athletes This study aims to determine the effect of 4-1 soccer training on passing control in Brengkok soccer academy athletes who are shining, the problem in this study is the lack of training methods and variations in passing control training. This research method is quantitative with experimental type by using pretest and post-test model. The subjects of this study were Brengkok soccer academy athletes who were shining with a total of 20 athletes. To determine the sample using random sampling and using ordinal pairing A-B-B-A. The procedure for this research activity includes: (1) Pre-test (2) Group division (3) Treatment (4) Post-test. Data processing using SPSS software version 24, with t test analysis. The results of this study indicate that there is a significant effect of 4-1 training on passing control in Shining Football Academy Brengkok athletes. It is proven that with 4-1 training greatly affects passing control so that athletes are more confident and more compact
subject: Research Articles
  topic: section
subject: Soccer
  topic: keywords
subject: 4-1 Passing Control Practice
  topic: keywords
subject: Brengkok Soccer Academy's Brightest Athletes
  topic: keywords
creator: Muhammad Yusril Saputra
creator: I Made Satyawan
creator: Hendra Mashuri
rights: Copyright (c) 2025 Muhammad Yusril Saputra, I Made Satyawan, Hendra Mashuri (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-17
publication date: 2025-05-17
starting page: 351
ending page: 362
doi: 10.32682/bravos.v13si2/143

Application of problem-based learning (pbl) learning model to improve long jump learning outcomes
type: item
description: Section: Research Articles Keywords: Problem-Based Learning, Learning Outcomes, Long Jump This research aimed to improve long jump learning outcomes in class X 1 students of SMA Negeri 2 Tabanan by applying the Problem-Based Learning learning model. This type of classroom action research was carried out in two cycles: action planning, implementation, observation, and reflection. The research subjects were class X 1 students of SMA Negeri 2 Tabanan in the academic year 2023/2024. There were 36 students, consisting of 20 females and 16 males. Data were analyzed using descriptive statistical analysis. The results showed that learning outcomes classically experienced a significant increase in the attitude aspect from cycle I of 16.7% increased to 80.6% in cycle II, the knowledge aspect from cycle I of 44.4% increased to 86.1% in cycle II, and the skill aspect from cycle I of 33.3% increased to 80.6% in cycle II. The research concluded that the learning outcomes of the long jump increased through the application of the PBL learning model in class X 1 students of SMA Negeri 2 Tabanan in the academic year 2023/2024. Therefore, this research recommends PE teachers consider using the PBL learning model because it can improve long jump learning outcomes
subject: Research Articles
  topic: section
subject: Problem-Based Learning
  topic: keywords
subject: Learning Outcomes
  topic: keywords
subject: Long Jump
  topic: keywords
creator: Ni Kadek Rani Puspa Nirmala Sari
creator: I Made Satyawan
creator: I Ketut Semarayasa
rights: Copyright (c) 2025 Ni Kadek Rani Puspa Nirmala Sari, I Made Satyawan, I Ketut Semarayasa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-17
publication date: 2025-05-17
starting page: 363
ending page: 375
doi: 10.32682/bravos.v1si2/144

Retrospective process of creating pencak silat artistic performance for beginners
type: item
description: Section: Research Articles Keywords: pencak silat, art,, music, performance, Indonesia As an activity, pencak silat has four dimensions: as a sport, as a self-defense discipline, as a mental-spiritual training and and as an art. As an art form, pencak silat can be a cultural performance accompanied by music. The appearance of pencak silat as an art performance can provide entertainment based on traditional arts and culture and can be performed at various national and international ceremonial events, and recently competed officially under category of solo creative performance. This paper is part of the report of a community service which was carried out with the aim of socializing and educating pencak silat as artistic performance for the Indonesian community living in Singapore. The activities were pencak silat artistic performance and a short workshop on artistic pencak silat. The highlight of this paper is in the retrospective accounts on creating rthe pencak silat as part of artistic performance, which involving several processes such as: 1) Determining the theme of the performance; 2) Determining the music to accompany the pencak silat performance; 3) Process of developing the movement choreography; 3) Simulation and dry run. Cosidering pencak silat as a growing practice in Indonesia and Internationally, this retrospective process of making pencak silat artistic performance has been recorded and written as it might be beneficial as reference for researcher, teacher, pencak silat coaches and athletes when creating pencak silat artistic performance.
subject: Research Articles
  topic: section
subject: pencak silat
  topic: keywords
subject: art,
  topic: keywords
subject: music
  topic: keywords
subject: performance
  topic: keywords
subject: Indonesia
  topic: keywords
creator: Kurniati Rahayuni
rights: Copyright (c) 2025 Kurniati Rahayuni (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-17
publication date: 2025-05-17
starting page: 341
ending page: 350
doi: 10.32682/bravos.v13si2/142

The effect of differences in work and rest ratios in high intensity interval training on physical performance
type: item
description: Section: Research Articles Keywords: exercise, work, rest, interval, intensity, physical performance Training is something that athletes need to improve their physical performance. This study aims to examine the differences in the effects of HIIT training with different work and rest ratios on the physical condition of male badminton athletes at university level. The method applied in this study is an experimental method with a matching only design. The sample of this study was 30 male badminton players at university level. The number of samples used was the total number of athletes at the university. The results obtained were that training with a work and rest ratio of 1:1 can have a significant effect on physical condition. In addition, the ratio of 1:2 and 1:3 also has a significant effect on the physical condition of athletes. The conclusion in this study is that there is a difference in the effect between training with a ratio of 1:1, 1:2 and a ratio of 1:3 in improving physical condition, where the ratio of 1:1 has a better effect as one of the options as a training model in preparation before the match
subject: Research Articles
  topic: section
subject: exercise
  topic: keywords
subject: work
  topic: keywords
subject: rest
  topic: keywords
subject: interval
  topic: keywords
subject: intensity
  topic: keywords
subject: physical performance
  topic: keywords
creator: Angga Indra Kusuma
creator: I Gede Dharma Utamayasa
rights: Copyright (c) 2025 Angga Indra Kusuma, I Gede Dharma Utamayasa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-13
publication date: 2025-05-13
starting page: 333
ending page: 340
doi: 10.32682/bravos.v13si2/141

Competency model of sports coaches in multi-discipline coaching science
type: item
description: Section: Research Articles Keywords: Coach Competency, Multi-Discipline, Coaching Science To achieve high performance in sports requires integrated and continuous preparation between several factors in the training process that must be implemented to achieve an increase in the athlete's abilities. One factor in achieving maximum performance for an athlete is that the quality of the coach plays an important role in helping an athlete. The method used was an experiment by providing treatment to sports coaches in Manggar District. East Belitung, totaling 18 people as research subjects. Furthermore, the constituent variables include: physical training knowledge test, psychological knowledge test, injury management knowledge test and nutritional coverage test: practice of identifying daily food and drink consumption. Data analysis uses the ANOVA data regression model test to determine predictions by carrying out variance analysis and using factor analysis (Exploratory Factor Analysis) to analyze which variables have the dominant value in the trainer's competence.
subject: Research Articles
  topic: section
subject: Coach Competency
  topic: keywords
subject: Multi-Discipline
  topic: keywords
subject: Coaching Science
  topic: keywords
creator: Masayu Rizka Risjanna
creator: Novrizal Achmad Novan
creator: Syifa F. Syihab
creator: Dery Rimasa
rights: Copyright (c) 2025 Masayu Rizka Risjanna, Novrizal Achmad Novan, Syifa F. Syihab, Dery Rimasa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-29
publication date: 2025-05-29
starting page: 408
ending page: 417
doi: 10.32682/bravos.v13si2/149

Project-based learning model and self-efficacy: improving cognitive learning and sports massage skill
type: item
description: Section: Research Articles Keywords: PjBL model, self-efficacy, cognitive Current pupils have low achievement and poor massage learning skills. The purpose of the study was to ascertain how well Department of Physical Education students' cognitive learning accomplishment and sports massage abilities might be enhanced by the project-based learning model (PjBL) and self-efficacy. A post-test control group design was used in conjunction with a quasi-experimental design. There were 141 students in 6 classes in the Department of Physical Education. The samples for this study consisted of 4 groups (76 students), each of which had 19 students. The groups were formed based on self-efficacy and learning models. Multiple-choice tests were used to assess learning achievement, and a massage skills test was used to assess skills. The inferential statistical analysis of MANOVA was applied to the data analysis process. The findings indicated that the PjBL model and self-efficacy had a simultaneous and partial effect on improving cognitive learning achievement and sports massage skills; additionally, the PjBL had a greater impact on these outcomes than direct instruction; third, the high self-efficacy had a greater impact on these outcomes than the low self-efficacy; and finally, the interaction between the learning models (PjBL and direct instruction) with self-efficacy (high and low) had a significantly different effect on these outcomes. Therefore, the grouping of strong and low self-efficacy has varying effects on the learning model (PjBL and direct teaching) employed for cognitive learning achievement and sports massage abilities. In the Department of Physical Education, the PjBL model and self-efficacy are advised to enhance students' cognitive learning success and sports massage abilities.
subject: Research Articles
  topic: section
subject: PjBL model
  topic: keywords
subject: self-efficacy
  topic: keywords
subject: cognitive
  topic: keywords
creator: Gede Doddy Tisna MS
creator: I Ketut Budaya Astra
creator: I Gede Suwiwa
rights: Copyright (c) 2025 Gede Doddy Tisna MS, I Ketut Budaya Astra, I Gede Suwiwa (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-25
publication date: 2025-05-25
starting page: 289
ending page: 307
doi: 10.32682/bravos.v13si2/132

The effect of jumping rope and calf raise exercises on students' leg muscle strength
type: item
description: Section: Research Articles Keywords: Jumping Rope, Leg Muscle Strength, Calf Rise This study aims to analyze the effect of Jumping-rope and Calf-rise training on increasing leg muscle strength. The type of research is a quasi-experiment with the non-randomized pretest posttest control group design. The research subjects were 30 people. Leg muscle strength was measured using the Leg dynamometer test and the data were analyzed using a one-way ANOVA test, followed by the least significant difference (LSD) test at a significance level (a) of 0.05 with the help of the SPSS 16.0 computer program. Description of research data from the variable leg muscle strength in the Calf-Rise group which increased by 3.70, the Jumping-Rope group experienced an increase of 5.80, and the control group experienced an increase of 2.40. The results of data analysis using the one-way ANOVA test showed that Jumping-Rope and Calf-Rise training had an effect on increasing leg muscle strength with a significance value of 0.000 (sig <0.05) and there were differences in the influence of each group. Based on the least significant difference (LSD) test, it was found that the Jumping-Rope training mean difference was 2.10000, which was better than the Calf-Rise training mean difference of -2.10000. The results of this research can be concluded that: (1) Jumping-Rope and Calf-Rise research has an effect on increasing leg muscle strength, (2) There is a difference in the influence between Jumping-Rope and Calf-Rise training which has an effect on increasing leg muscle explosive power, where training Jumping-Rope has a better effect than Calf-Rise training in increasing leg muscle strength. For sports players, it is recommended that they use Jumping-Rope and Calf-Rise training as a way to increase Leg Muscle strength
subject: Research Articles
  topic: section
subject: Jumping Rope
  topic: keywords
subject: Leg Muscle Strength
  topic: keywords
subject: Calf Rise
  topic: keywords
creator: I Gede Komang Widi Nugraha
creator: I Made Satyawan
creator: I Komang Sukarata Adnyana
rights: Copyright (c) 2025 I Gede Komang Widi Nugraha, I Made Satyawan, I Komang Sukarata Adnyana (Author) https://creativecommons.org/licenses/by-sa/4.0
date: 2025-05-25
publication date: 2025-05-25
starting page: 322
ending page: 332
doi: 10.32682/bravos.v13si2/139